{"title":"为游戏行业的工作做准备:采访ensemble studio的Colt mccanlis","authors":"J. Stewart","doi":"10.1145/1217728.1217733","DOIUrl":null,"url":null,"abstract":"In 2004, Colt McAnlis worked as an intern for Petroglyph Games while completing a BS in Computer Science at Texas Christian University. In the first quarter of 2005, he became a graphics programmer at TKO Software. In the fourth quarter of the same year, he accepted a position at Microsoft's Ensemble Studios. In addition to his programming duties, McAnlis is a lecturer at the Guildhall at SMU, a graduate program that specializes in video game development.","PeriodicalId":429016,"journal":{"name":"ACM Crossroads","volume":"43 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2006-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Preparing for a job in the games industry: an interview with ensemble studio's Colt McAnlis\",\"authors\":\"J. Stewart\",\"doi\":\"10.1145/1217728.1217733\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In 2004, Colt McAnlis worked as an intern for Petroglyph Games while completing a BS in Computer Science at Texas Christian University. In the first quarter of 2005, he became a graphics programmer at TKO Software. In the fourth quarter of the same year, he accepted a position at Microsoft's Ensemble Studios. In addition to his programming duties, McAnlis is a lecturer at the Guildhall at SMU, a graduate program that specializes in video game development.\",\"PeriodicalId\":429016,\"journal\":{\"name\":\"ACM Crossroads\",\"volume\":\"43 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2006-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM Crossroads\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/1217728.1217733\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM Crossroads","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1217728.1217733","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
摘要
2004年,Colt mccanlis在德州基督教大学(Texas Christian University)完成计算机科学学士学位时,在Petroglyph Games实习。2005年第一季度,他成为TKO Software的图形程序员。同年第四季度,他接受了微软Ensemble Studios的一个职位。除了编程之外,mccanlis还是新加坡管理大学Guildhall的讲师,这是一个专门研究电子游戏开发的研究生项目。
Preparing for a job in the games industry: an interview with ensemble studio's Colt McAnlis
In 2004, Colt McAnlis worked as an intern for Petroglyph Games while completing a BS in Computer Science at Texas Christian University. In the first quarter of 2005, he became a graphics programmer at TKO Software. In the fourth quarter of the same year, he accepted a position at Microsoft's Ensemble Studios. In addition to his programming duties, McAnlis is a lecturer at the Guildhall at SMU, a graduate program that specializes in video game development.