SOUL:模拟对象在统一学习

Lavina Nagpal, Meghna Jaglan, Anuraj Kathait, Aakil Mathur, A. Vichare
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摘要

本文探讨了为电子学习创建一个用户友好和高度互动的环境的领域。它提供了一个深入的解释,关于如何基于web的应用程序以及Unity可以建立,让用户轻松学习无数的科目。最终用户可以访问各种电子学习模式,如基础模式、游戏模式、快速通道模式和认证模式,以获得广泛的概念及其主题。本文给出了构建这样一个电子学习门户的需求规范的详细信息,以及它所建议的体系结构和流程图。然后进一步解释如何使用c#在Unity中构建这些模式来编写脚本,然后将其嵌入web应用程序中。本文最后对开发这种电子学习应用程序以及每种模式的好处进行了批判性分析。
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SOUL: Simulation of Objects in Unity for Learning
This paper explores the realms of creating a user-friendly and highly interactive environment for e-learning. It offers an in depth explanation about how a web based application along with Unity can be built to allow the user to learn myriad of subjects with ease. The end user can access a farrago of e-learning modes such as basic mode, game mode, fast track mode, and certification mode for a wide range of concepts and their topics. The paper gives detailed information about the requirement specifications for building such an e-learning portal and its proposed architecture and flow diagrams. It then further explains how to build these modes in Unity using C# to write the scripts and then embed them into a web application subsequently. The paper concludes by offering critical analysis on developing such an e-learning application and the benefits of each mode.
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