使用功能驱动决策理论预测建模分析《吃豆人》中的玩家行为

Ben Cowley, D. Charles, Michaela M. Black, R. Hickey
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引用次数: 15

摘要

我们描述了一种建模方法的结果,该方法将决策理论的正式选择系统表示与以人类玩家为中心的《吃豆人》游戏行为特征描述相结合。这个预测性球员建模器解决了之前的工作[1]和[2]中提出的问题,以产生可靠的准确性。本文侧重于使用以玩家为中心的知识来推理玩家行为,利用一组描述游戏玩法的特征来获得与定性行为概念相对应的定量数据。
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Analyzing player behavior in Pacman using feature-driven decision theoretic predictive modeling
We describe the results of a modeling methodology that combines the formal choice-system representation of decision theory with a human player-focused description of the behavioral features of game play in Pacman. This predictive player modeler addresses issues raised in previous work [1] and [2], to produce reliable accuracy. This paper focuses on using player-centric knowledge to reason about player behavior, utilizing a set of features which describe game-play to obtain quantitative data corresponding to qualitative behavioral concepts.
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