混合体和多边形渲染与立方体硬件

K. Kreeger, A. Kaufman
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引用次数: 23

摘要

视觉计算中心(CVC)和纽约州立大学计算机科学系的Kevin Kreeger和Arie Kaufman*我们提出了两种方法,将当今的多边形图形硬件加速器连接到Cube-5体积渲染硬件,这是Cube4的继任者。提出的方法允许在PC级机器上混合不透明和半透明的多边形与体积。同时保证所有对象的正确合成顺序。两种实现都在帧缓冲区连接两个硬件加速子系统。在这两种实现中,我们都利用了Cube-5和其他基于Cube设计的体积渲染加速器所使用的对帧缓冲存储的可预测有序访问。CR分类:1.3.1[计算机图形学]:硬件架构-图形处理器;1.3.3【计算机图形学】:图片/图像生成-显示算法;1.3.7【计算机图形学】:三维图形和真实感;
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Hybrid volume and polygon rendering with cube hardware
Hybrid Volume and Polygon Rendering with Cube Hardware Kevin Kreeger and Arie Kaufman* Center for Visual Computing (CVC) and Department of Computer Science State University of New York at Stony Brook Stony Brook, NY 11794-4400 We present two methods which connect today’s polygon graphics hardware accelerators to Cube-5 volume rendering hardware, the successor to Cube4 The proposed methods allow mixing of both opaque and translucent polygons with volumes on PC class machines, while ensuring the correct compositing order of all objects. Both implementations connect the two hardware acceleration subsystems at the frame buffer. One shares a common DRAM buffer and one run-length encodes images of thin slabs of polygonal data and then combines them in the Cube composite buffer In both realizations, we take advantage of the predictable ordered access to frame buffer storage that is utilized by Cube-5 and the rest of the family of volume rendering accelerators based on the Cube design. CR Categories: 1.3.1 [Computer Graphics]: Hardware Architecture-Graphics Processors; 1.3.3 [Computer Graphics]: Picture/Image Generation-Display algorithms; 1.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism;
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