分布式互动游戏的游戏状态保真度

Aaron McCoy, D. Delaney, Tomas E. Ward
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引用次数: 3

摘要

分布式互动游戏为玩家提供三维虚拟世界体验。在这个虚拟世界中,玩家彼此之间以及与环境实时互动。他们经历同样的事件,但从不同的角度。随着互动游戏的发展,它们已经推动了其基础技术的发展。任何分布式互动游戏的显著特征都是网络:参与者之间交换和共享信息的媒介。网络不仅影响着分布式互动游戏的设计和开发,也影响着其潜在的娱乐价值。本文将讨论四个基本的网络问题及其对分布式互动游戏设计和运营的影响。此外,还将提供分布式交互游戏中使用的不同通信架构的描述。最后,作为一个说明性的例子,这些问题将与虚幻竞技场有关,这是一款流行的分布式互动游戏。
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Game-state fidelity across distributed interactive games
Distributed interactive games offer players a three dimensional virtual world experience. Within this virtual world, players interact with each other and with their environment in real-time. They experience the same events, but from different viewpoints. As interactive games have evolved, they have driven the technologies underlying them. The distinguishing feature of any distributed interactive game is the network: the medium by which information is exchanged and shared between participants. The network impacts not only the design and development of distributed interactive games, but also their potential entertainment value. In this article, four of the fundamental networking issues and their effect on the design and operation of distributed interactive games will be discussed. In addition, a description of the different communication architectures used in distributed interactive games will be provided. Finally, as an illustrative example, these issues will be related to Unreal Tournament, a popular distributed interactive game.
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