{"title":"分布式互动游戏的游戏状态保真度","authors":"Aaron McCoy, D. Delaney, Tomas E. Ward","doi":"10.1145/1144382.1144385","DOIUrl":null,"url":null,"abstract":"Distributed interactive games offer players a three dimensional virtual world \nexperience. Within this virtual world, players interact with each other and with their \nenvironment in real-time. They experience the same events, but from different \nviewpoints. \nAs interactive games have evolved, they have driven the technologies underlying \nthem. The distinguishing feature of any distributed interactive game is the network: \nthe medium by which information is exchanged and shared between participants. The \nnetwork impacts not only the design and development of distributed interactive games, \nbut also their potential entertainment value. \nIn this article, four of the fundamental networking issues and their effect on the design \nand operation of distributed interactive games will be discussed. In addition, a \ndescription of the different communication architectures used in distributed interactive \ngames will be provided. Finally, as an illustrative example, these issues will be related \nto Unreal Tournament, a popular distributed interactive game.","PeriodicalId":429016,"journal":{"name":"ACM Crossroads","volume":"38 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2003-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Game-state fidelity across distributed interactive games\",\"authors\":\"Aaron McCoy, D. Delaney, Tomas E. Ward\",\"doi\":\"10.1145/1144382.1144385\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Distributed interactive games offer players a three dimensional virtual world \\nexperience. Within this virtual world, players interact with each other and with their \\nenvironment in real-time. They experience the same events, but from different \\nviewpoints. \\nAs interactive games have evolved, they have driven the technologies underlying \\nthem. The distinguishing feature of any distributed interactive game is the network: \\nthe medium by which information is exchanged and shared between participants. The \\nnetwork impacts not only the design and development of distributed interactive games, \\nbut also their potential entertainment value. \\nIn this article, four of the fundamental networking issues and their effect on the design \\nand operation of distributed interactive games will be discussed. In addition, a \\ndescription of the different communication architectures used in distributed interactive \\ngames will be provided. Finally, as an illustrative example, these issues will be related \\nto Unreal Tournament, a popular distributed interactive game.\",\"PeriodicalId\":429016,\"journal\":{\"name\":\"ACM Crossroads\",\"volume\":\"38 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2003-06-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM Crossroads\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/1144382.1144385\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM Crossroads","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1144382.1144385","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Game-state fidelity across distributed interactive games
Distributed interactive games offer players a three dimensional virtual world
experience. Within this virtual world, players interact with each other and with their
environment in real-time. They experience the same events, but from different
viewpoints.
As interactive games have evolved, they have driven the technologies underlying
them. The distinguishing feature of any distributed interactive game is the network:
the medium by which information is exchanged and shared between participants. The
network impacts not only the design and development of distributed interactive games,
but also their potential entertainment value.
In this article, four of the fundamental networking issues and their effect on the design
and operation of distributed interactive games will be discussed. In addition, a
description of the different communication architectures used in distributed interactive
games will be provided. Finally, as an illustrative example, these issues will be related
to Unreal Tournament, a popular distributed interactive game.