协同过滤中的用户参与博弈

Lei Xu, Chunxiao Jiang, Yan Chen, Yong Ren, K. Liu
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引用次数: 9

摘要

协同过滤(CF)在推荐系统中得到了广泛的应用。只有用户本人和其他用户都积极参与,即提供足够的评分数据,用户才能得到好的推荐。然而,由于评级成本,理性用户倾向于提供尽可能少的评级。因此,在评分成本和推荐质量之间存在一种权衡。本文将用户之间的交互建模为一种满足形式的博弈,并研究了相应的均衡,即满足均衡(SE)。考虑到累积的评分数据用于推荐,我们设计了一种行为规则,允许用户通过迭代评分来实现SE。基于真实数据的实验结果表明,如果所有用户对推荐质量都有适度的期望,并且满意的用户愿意提供更多的评分,那么所有用户都可以在不提供太多评分的情况下获得满意的推荐。本文所提出的游戏的SE分析有助于设计鼓励用户参与的机制。
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User participation game in collaborative filtering
Collaborative filtering (CF) is widely used in recommendation systems. A user can get good recommendations only when both the user himself/herself and other users actively participate, i.e. providing sufficient rating data. However, due to the rating cost, rational users tend to provide as few ratings as possible. Therefore, there exists a trade-off between the rating cost and recommendation quality. In this paper, we model the interactions among users as a game in satisfaction form and study the corresponding equilibrium, namely satisfaction equilibrium (SE). Considering that accumulated rating data are used for recommendation, we design a behavior rule which allows users to achieve a SE via iteratively rating items. Experimental results based on real data demonstrate that, if all users have moderate expectations for recommendation quality and satisfied users are willing to provide more ratings, then all users can get satisfying recommendations without providing too many ratings. The SE analysis of the proposed game in this paper is helpful for designing mechanisms to encourage user participation.
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