{"title":"通过流重写实现多核架构上图形处理应用程序的动态任务映射","authors":"Lars Middendorf, C. Haubelt","doi":"10.1109/ESTIMedia.2015.7351763","DOIUrl":null,"url":null,"abstract":"Although modern graphics processing units (GPU) contain a large number of programmable shader cores, the focus on data parallelism and also the lack of efficient on-chip communication hinder the creation of custom graphics pipelines with arbitrary topologies. Based on the concept of stream rewriting, we propose a novel many-core architecture for graphics processing, which supports dynamic scheduling of recursively expandable task graphs and graphics pipelines. In particular, the tasks and their dependencies are encoded as a token stream, which is iteratively rewritten via pattern matching on multiple cores in parallel. The scalability of the proposed hardware architecture has been evaluated using an FPGA prototype.","PeriodicalId":350361,"journal":{"name":"2015 13th IEEE Symposium on Embedded Systems For Real-time Multimedia (ESTIMedia)","volume":"24 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-12-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Dynamic task mapping of graphics processing applications on many-core architectures through stream rewriting\",\"authors\":\"Lars Middendorf, C. Haubelt\",\"doi\":\"10.1109/ESTIMedia.2015.7351763\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Although modern graphics processing units (GPU) contain a large number of programmable shader cores, the focus on data parallelism and also the lack of efficient on-chip communication hinder the creation of custom graphics pipelines with arbitrary topologies. Based on the concept of stream rewriting, we propose a novel many-core architecture for graphics processing, which supports dynamic scheduling of recursively expandable task graphs and graphics pipelines. In particular, the tasks and their dependencies are encoded as a token stream, which is iteratively rewritten via pattern matching on multiple cores in parallel. The scalability of the proposed hardware architecture has been evaluated using an FPGA prototype.\",\"PeriodicalId\":350361,\"journal\":{\"name\":\"2015 13th IEEE Symposium on Embedded Systems For Real-time Multimedia (ESTIMedia)\",\"volume\":\"24 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-12-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2015 13th IEEE Symposium on Embedded Systems For Real-time Multimedia (ESTIMedia)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ESTIMedia.2015.7351763\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 13th IEEE Symposium on Embedded Systems For Real-time Multimedia (ESTIMedia)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ESTIMedia.2015.7351763","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Dynamic task mapping of graphics processing applications on many-core architectures through stream rewriting
Although modern graphics processing units (GPU) contain a large number of programmable shader cores, the focus on data parallelism and also the lack of efficient on-chip communication hinder the creation of custom graphics pipelines with arbitrary topologies. Based on the concept of stream rewriting, we propose a novel many-core architecture for graphics processing, which supports dynamic scheduling of recursively expandable task graphs and graphics pipelines. In particular, the tasks and their dependencies are encoded as a token stream, which is iteratively rewritten via pattern matching on multiple cores in parallel. The scalability of the proposed hardware architecture has been evaluated using an FPGA prototype.