基于驾驶场景的AR-HUD界面元素关注度探索

Meng Yu, Chenhao Li, Jinchun Wu, Haiyan Wang
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摘要

AR-HUD(增强现实平视显示器)是一种驾驶辅助系统,允许驾驶员通过挡风玻璃以易于感知的增强现实格式直接查看导航和警告信息。然而,在ARHUD中,AR图形变化的频率过于频繁,容易导致视觉混乱等负面影响。本研究以三种较为复杂的驾驶场景为研究对象,运用态势感知理论和任务信息理论,分析驾驶员的认知特征,总结驾驶员对车辆信息显示系统的功能需求。本研究的目的是检验驾驶员在三种不同的驾驶场景中对各种AR元素信息的关注程度,这些场景涉及车辆通过有红绿灯的交通路口(场景1:靠边停车;场景2:等红灯;场景3:通过绿灯)。我们邀请了54名经验丰富的司机进行实验。实验结果表明,在三种场景下,被试对安全提醒的需求普遍较高。在情景1(靠边停车)中,他们对车速等基本信息的需求更高;在场景2(等红灯)中,安全提醒信息中对信号灯提醒的需求相对较高;在场景3(绿灯通行)中,被试对车速的关注度显著高于其他基础信息,且由于道路条件的复杂性,三种场景中对安全提醒信息的需求均达到最高。综上所述,不同场景下驾驶员对AR元素信息的需求不同,对不同信息类别的主观关注度也不同。本文提出了一种基于驾驶员注意层次的设计方法和流程,对指导AR-HUD设计具有重要意义。
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Exploring the Attention Level of AR-HUD Interface Elements Based on Driving Scenarios
AR-HUD (Augmented Reality-Head-Up Display) is a driving assistance system that allows drivers to directly view navigation and warning information through the windscreen in an easily perceivable augmented reality format. However, in ARHUD, the frequency of AR graphics changes is far too frequent, which can easily lead to negative effects such as visual confusion. Using the Situation Awareness theory and the Task-Information theory, this research analysed drivers’ cognitive characteristics and summed up their functional requirements for vehicle information display systems, focusing on three relatively complex driving scenarios. The purpose of this study was to examine the amount of attention paid by drivers to various AR element information in three different driving scenarios involving vehicles passing through traffic intersections with traffic lights (Scenario 1: pull-over parking; Scenario 2: waiting at a red light; Scenario 3: passing through a green light). We invited 54 experienced drivers to conduct the experiments. The experimental results indicated that in all three scenarios, the subjects generally had a higher demand for safety reminders. In Scenario 1 (pull-over parking), they had a higher demand for basic information such as vehicle speed information; in Scenario 2 (waiting at a red light), they had a relatively higher demand for signal light reminders in safety reminder information; in Scenario 3 (passing through a green light), the subjects had significantly higher attention to vehicle speed than other basic information, and due to the complexity of road conditions, the demand for safety reminder information reached the highest level in all three scenarios. In summary, driver’s demand for AR element information varies in different scenarios, as does their subjective attention to different information categories. This paper developed a design method and process based on the driver’s attention hierarchy, with significant implications for guiding AR-HUD design.
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