{"title":"游客在做什么?帮助博物馆管理员了解游客在做什么","authors":"Vishesh Kumar, Michael Tissenbaum, M. Berland","doi":"10.1145/3027385.3029456","DOIUrl":null,"url":null,"abstract":"In this paper, we describe a tablet application designed around an interactive game-based science museum exhibit. It is aimed to help provide museum docents useful information about the visitors' actions, in a way that is actionable, and enables docents to provide assistance and prompts to visitors that are more meaningful, compared to what they are typically able to do without this interface augmentation.","PeriodicalId":160897,"journal":{"name":"Proceedings of the Seventh International Learning Analytics & Knowledge Conference","volume":"90 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-03-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"What are visitors up to?: helping museum facilitators know what visitors are doing\",\"authors\":\"Vishesh Kumar, Michael Tissenbaum, M. Berland\",\"doi\":\"10.1145/3027385.3029456\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, we describe a tablet application designed around an interactive game-based science museum exhibit. It is aimed to help provide museum docents useful information about the visitors' actions, in a way that is actionable, and enables docents to provide assistance and prompts to visitors that are more meaningful, compared to what they are typically able to do without this interface augmentation.\",\"PeriodicalId\":160897,\"journal\":{\"name\":\"Proceedings of the Seventh International Learning Analytics & Knowledge Conference\",\"volume\":\"90 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-03-13\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the Seventh International Learning Analytics & Knowledge Conference\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3027385.3029456\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Seventh International Learning Analytics & Knowledge Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3027385.3029456","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
What are visitors up to?: helping museum facilitators know what visitors are doing
In this paper, we describe a tablet application designed around an interactive game-based science museum exhibit. It is aimed to help provide museum docents useful information about the visitors' actions, in a way that is actionable, and enables docents to provide assistance and prompts to visitors that are more meaningful, compared to what they are typically able to do without this interface augmentation.