使用马尔可夫链生成一般关卡

Adeel Zafar, Ayesha Irfan, M. Sabir
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引用次数: 2

摘要

最近,机器学习技术在内容生成方面的应用开始出现。通过机器学习生成程序内容是指通过在现有游戏内容上进行训练的模型生成游戏内容。本文的目的是使用马尔可夫链生成一般的电子游戏关卡。为此,我们创建了一个随机关卡生成器来生成关卡数据集,以训练马尔可夫模型。结果表明,在通用电子游戏关卡生成框架中,马尔可夫链可以为各种各样的游戏生成可玩关卡。生成的级别也使用基于代理的测试进行评估。
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Generating General Levels using Markov Chains
The use of machine learning techniques for content generation has recently emerged on the scene. Procedural Content Generation via Machine Learning is the generation of game content by models that have been trained on existing game content. The aim of this paper is to generate general video game levels using Markov chains. For this purpose, we created a random level generator that generates level dataset in order to train Markov models. The results show that Markov chains can generate playable levels for a large variety of games in the General Video Game Level Generation Framework. The generated levels are also evaluated using agent based testing.
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