{"title":"使用马尔可夫链生成一般关卡","authors":"Adeel Zafar, Ayesha Irfan, M. Sabir","doi":"10.1109/CEEC47804.2019.8974310","DOIUrl":null,"url":null,"abstract":"The use of machine learning techniques for content generation has recently emerged on the scene. Procedural Content Generation via Machine Learning is the generation of game content by models that have been trained on existing game content. The aim of this paper is to generate general video game levels using Markov chains. For this purpose, we created a random level generator that generates level dataset in order to train Markov models. The results show that Markov chains can generate playable levels for a large variety of games in the General Video Game Level Generation Framework. The generated levels are also evaluated using agent based testing.","PeriodicalId":331160,"journal":{"name":"2019 11th Computer Science and Electronic Engineering (CEEC)","volume":"12 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Generating General Levels using Markov Chains\",\"authors\":\"Adeel Zafar, Ayesha Irfan, M. Sabir\",\"doi\":\"10.1109/CEEC47804.2019.8974310\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The use of machine learning techniques for content generation has recently emerged on the scene. Procedural Content Generation via Machine Learning is the generation of game content by models that have been trained on existing game content. The aim of this paper is to generate general video game levels using Markov chains. For this purpose, we created a random level generator that generates level dataset in order to train Markov models. The results show that Markov chains can generate playable levels for a large variety of games in the General Video Game Level Generation Framework. The generated levels are also evaluated using agent based testing.\",\"PeriodicalId\":331160,\"journal\":{\"name\":\"2019 11th Computer Science and Electronic Engineering (CEEC)\",\"volume\":\"12 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2019 11th Computer Science and Electronic Engineering (CEEC)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CEEC47804.2019.8974310\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 11th Computer Science and Electronic Engineering (CEEC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CEEC47804.2019.8974310","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The use of machine learning techniques for content generation has recently emerged on the scene. Procedural Content Generation via Machine Learning is the generation of game content by models that have been trained on existing game content. The aim of this paper is to generate general video game levels using Markov chains. For this purpose, we created a random level generator that generates level dataset in order to train Markov models. The results show that Markov chains can generate playable levels for a large variety of games in the General Video Game Level Generation Framework. The generated levels are also evaluated using agent based testing.