{"title":"探索手机在普及电子学习中的应用","authors":"B. Krämer, G. Ströhlein","doi":"10.1109/PERCOMW.2006.54","DOIUrl":null,"url":null,"abstract":"The wireless Internet stretches the concept of self-paced learning towards anywhere-anytime learning. It supports the seamless continuation of interaction with learning resources and services even when a student is away from the desktop PC. There is, however, much doubt about the use of omnipresent ICT devices like cellular phones for pedagogically valuable learning settings. In a recently concluded EU project we have examined the potential of such devices for learning by developing a Java-based application, called Histobrick. It supports spontaneous short study phases while students are on the move and particularly aims to provide a ubiquitous tool for examining and deepening a student's knowledge about statistic distributions and their most important characteristic numbers. The pedagogy behind histobrick is inspired by recent ideas about learning in constructivist settings and the findings of game-based learning. The paper sketches the rationale behind histobrick, discusses some technical challenges we met, presents the final solution, and reports on a first evaluation we performed with a small sample of students","PeriodicalId":250624,"journal":{"name":"Fourth Annual IEEE International Conference on Pervasive Computing and Communications Workshops (PERCOMW'06)","volume":"2 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2006-03-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"12","resultStr":"{\"title\":\"Exploring the use of cellular phones for pervasive elearning\",\"authors\":\"B. Krämer, G. Ströhlein\",\"doi\":\"10.1109/PERCOMW.2006.54\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The wireless Internet stretches the concept of self-paced learning towards anywhere-anytime learning. It supports the seamless continuation of interaction with learning resources and services even when a student is away from the desktop PC. There is, however, much doubt about the use of omnipresent ICT devices like cellular phones for pedagogically valuable learning settings. In a recently concluded EU project we have examined the potential of such devices for learning by developing a Java-based application, called Histobrick. It supports spontaneous short study phases while students are on the move and particularly aims to provide a ubiquitous tool for examining and deepening a student's knowledge about statistic distributions and their most important characteristic numbers. The pedagogy behind histobrick is inspired by recent ideas about learning in constructivist settings and the findings of game-based learning. The paper sketches the rationale behind histobrick, discusses some technical challenges we met, presents the final solution, and reports on a first evaluation we performed with a small sample of students\",\"PeriodicalId\":250624,\"journal\":{\"name\":\"Fourth Annual IEEE International Conference on Pervasive Computing and Communications Workshops (PERCOMW'06)\",\"volume\":\"2 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2006-03-13\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"12\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Fourth Annual IEEE International Conference on Pervasive Computing and Communications Workshops (PERCOMW'06)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/PERCOMW.2006.54\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Fourth Annual IEEE International Conference on Pervasive Computing and Communications Workshops (PERCOMW'06)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/PERCOMW.2006.54","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Exploring the use of cellular phones for pervasive elearning
The wireless Internet stretches the concept of self-paced learning towards anywhere-anytime learning. It supports the seamless continuation of interaction with learning resources and services even when a student is away from the desktop PC. There is, however, much doubt about the use of omnipresent ICT devices like cellular phones for pedagogically valuable learning settings. In a recently concluded EU project we have examined the potential of such devices for learning by developing a Java-based application, called Histobrick. It supports spontaneous short study phases while students are on the move and particularly aims to provide a ubiquitous tool for examining and deepening a student's knowledge about statistic distributions and their most important characteristic numbers. The pedagogy behind histobrick is inspired by recent ideas about learning in constructivist settings and the findings of game-based learning. The paper sketches the rationale behind histobrick, discusses some technical challenges we met, presents the final solution, and reports on a first evaluation we performed with a small sample of students