使用SuperSQL和Unity的3D数据可视化

Tatsuki Fujimoto, Kento Goto, Motomichi Toyama
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引用次数: 4

摘要

在探索数据或与其他人交流时,数据目前是通过平面图表、表格、图形等可视化的。三维数据可视化(3D)提供了更加身临其境和直观的数据表示,并且通过增加的维度,允许更紧凑的表示。然而,当在3D中表示大量数据时,必须对布局进行精细控制。当前的3D可视化工具不允许对这种布局进行简单而精细的控制。SuperSQL是SQL语言的扩展,允许用户声明性地、简洁地指定布局,并生成结构化文档,如网页。在这项工作中,我们扩展了SuperSQL以允许在Unity游戏引擎中生成3D数据表示。有了这个系统,用户可以通过编写简单的类似sql的查询,通过基本的形状、颜色和动画,甚至是他们自己的自定义3D资产来表示他们的数据。
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3D Visualization of data using SuperSQL and Unity
When exploring data or communicating it to other people, data is currently visualized through flat diagrams, tables, graphs, etc. Visualization of data in three dimensions (3D) offers more immersive and intuitive representations of the data and, through the added dimension, allows for more compact representations. Still, when representing large amounts of data in 3D, a fine control of the layout becomes a must. Current tools for 3D visualization do not allow for easy and fine tuned control of this layout. SuperSQL is an extension of the SQL language allowing users to declaratively and concisely specify the layout of, and generate structured documents such as web pages. In this work we extend SuperSQL to allow the generation of 3D data representations in the Unity game engine. With this system, users can represent their data through basic shapes, colors, and animations, or even their own custom 3D assets, by writing simple SQL-like queries.
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