多投影机渲染系统的负载平衡

Rudrajit Samanta, Jiannan Zheng, T. Funkhouser, Kai Li, J. Singh
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引用次数: 163

摘要

多投影仪系统越来越多地被用于为下一代交互式3D图形应用提供大规模和高分辨率显示,包括大规模数据可视化、沉浸式虚拟环境和协作设计。这些系统必须包含一个非常高性能和可扩展的3D渲染子系统,以便以实时帧速率生成高分辨率图像。本文描述了一种排序优先的并行渲染系统,用于可扩展的显示墙系统,该系统由pc机、图形加速器和便携式投影仪组成。主要的挑战是开发可扩展的算法,以便在系统区域网络、pc和商品3d图形加速器的性能和功能限制下有效地划分和分配渲染任务。我们已经开发了三种粗粒度划分算法,将它们合并到一个工作原型系统中,并运行旨在评估这种系统中的算法权衡和性能瓶颈的初始实验。实验结果表明,排序优先架构的粗粒度特性非常适合构建在PC集群上运行的并行渲染系统。
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Load balancing for multi-projector rendering systems
Multi-projector systems are increasingly being used to provide large-scale and high-resolution displays for next-generation interactive 3D graphics applications, including large-scale data visualization, immersive virtual environments, and collaborative design. These systems must include a very high-performance and scalable 3D rendering subsystem in order to generate high-resolution images at real-time frame rates. This paper describes a sort-first parallel rendering system for a scalable display wall system built with a network of PCs, graphics accelerators, and portable projectors. The main challenge is to develop scalable algorithms to partition and assign rendering tasks effectively under the performance and functionality constraints of system area networks, PCs, and commodity 3-D graphics accelerators. We have developed three coarse-grained partitioning algorithms, incorporated them into a working prototype system, and run initial experiments aimed at evaluating algorithmic trade-offs and performance bottlenecks in such a system. Results of our experiments indicate that the coarse-grained characteristics of the sort-first architecture are well suited for constructing a parallel rendering system running on a PC cluster.
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