VR头显的动态稳定性:用户运动中接触面积对位移的影响

Weihan Ge, Yun Wang, Hongyu Ren
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摘要

自从虚拟世界被引入以来,虚拟现实(VR)头戴式显示器(hmd)越来越多地用于VR游戏、体育和3D电影。此外,Pancake光学模块使头戴式显示器更小、更轻,大大增加了其舒适性。然而,在实际使用过程中,不可避免地会有大量的用户头部运动,如晃动、降低、升高等,这将导致头戴式显示器由于其惯性而产生一定的位移。那么头戴式显示器的相对位移可能会影响头部的压力和承压区域,从而导致用户的不适。目前,对头戴式显示器舒适度的研究主要集中在静态无运动场景下。本文研究了运动中头戴式显示器的相对位移和用户舒适度。本研究的主要目的是确定头戴式显示器的位移与接触面积之间的关系,为头戴式显示器特别是结合区域的设计提供指导和见解。本文还提出了一种测量hmd相对位移的有效实验方法,该方法可用于评估hmd的动态稳定性。构建一个简单的VR环境,通过移动圆点来引导参与者的头部运动,模拟日常生活中的头部运动。同时,设计了一个可穿戴的尺子贴纸来测量头戴式显示器相对于头部的位移。实验者测量被试的头部并帮助他们熟悉头戴式显示器,然后在被试的脸上粘贴尺子贴纸。参与者戴上头戴式显示器,调整到一个舒适的位置。然后在VR环境的引导下完成头部运动,重复5次。用40mm*40mm泡沫棉片改变装订面接触面积后,重复上述步骤。HMD在移动前后的位置被记录下来。结果表明,在进行典型的头部运动后,头戴式显示器相对于头部表现出明显的位移,这导致了一些轻微的不适。同时,通过SPSS进行数据关联,可以发现绑定的接触面积是导致头戴式显示器位移的主要原因之一。当绑定接触面积增加时,位移可以大大减小,压力舒适性变化不大,对整体舒适性评价有积极影响。此外,我们认为除了接触面积外,质量分布、压力、材料等因素也会对hmd的相对位移产生影响,这可能是未来研究的重点。未来,将开发新的原型,以提高环境变量控制和不同因素评估的准确性。
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Dynamic stability of VR headsets: the effect of contact area on displacement in user motion
Since the metaverse was introduced, virtual reality (VR) head-mounted displays (HMDs) are increasingly being used for VR gaming, sports and 3D films. Additionally, the Pancake optical module has made HMDs smaller and lighter, which greatly increased its comfortability. However, during real use, there will inevitably be a lot of user head mouvements, such as shaking, lowering and raising, etc., which will cause certain displacement of the HMDs due to its inertia. Then the relative displacement of HMDs may affect the pressure and pressure-bearing area of the head, which leads to user discomfort.Currently, the research on the comfort of HMDs primarily focuses on the static scenarios without mouvement. This paper investigated the relative displacement and user comfort of the HMDs in motion. The main purpose of this study is to determine the relationship between HMDs' displacement and the contact area in order to provide design guidances and insights for HMDs, particularly the binding area. This paper also proposed an effective experimental method for measuring the relative displacement of HMDs, which can be used to assess the dynamic stability.A simple VR environment was bulit to guide the participant’s head movements by moving circular lightened dots, for simulating the head mouvements in daily life. At the same time, a wearable ruler sticker was designed to measure the displacement of the HMDs relative to the head.The experimenter took measurements of participants’ heads and assisted them to get familiar with the HMDs, and then pasted ruler stickers on the participants’ faces. The participants put on the HMD and adjust it to a comfortable position. Then they completed the head movement under the guidance of the VR environment and repeated it for 5 times. The same procedure was repeated after changing the contact area of the binding with 40mm*40mm foam cotton pieces. The HMD’s position was recorded before and after the mouvement.The results shows that, the HMDs exhibit a significant displacement relative to the head, after performing typical head motions, which causes some slight discomfort. Meanwhile, after doing a data correlation with SPSS, it can be found that the contact area of the binding is one of the main reasons for HMDs’ displacement. And the displacement can be greatly reduced and the pressure comfort rarely changes when the contact area of the bindings is increased, which has a positive impact on the overall comfort evaluation. Besides, we believe that in addition to the contact area, the mass distribution, pressure, and materials also have an effect on the relative displacement of HMDs, which might be the focus of future research. In future, new prototypes will be developed to increase the accuracy of environmental variables control and the evaluation of different factors.
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