将游戏、虚拟现实和增强现实软件等独立新媒体技术集成到学习管理系统中:将独立媒体软件集成到lms中

R. Horst, Ramtin Naraghi-Taghi-Off, R. Dörner
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引用次数: 0

摘要

学习管理系统(lms)和新媒体技术(nmt,例如增强/虚拟现实软件或严肃游戏)都可以增强教与学,然而,将这两种技术集成到电子学习系统中是具有挑战性的。nmt通常是作为庞大的独立应用程序开发的,例如,使用游戏引擎,这使得它们很难集成到LMS课程中。因此,需要连接中间件技术,但是存在各种各样的技术。在本文中,我们介绍了三种技术(SCORM-Data、xAPI-Injection和JSON-REST),它们基于电子学习领域的现有技术和标准,将独立的NMT学习软件集成到lms中。我们基于原型实现和专家访谈的结果讨论了这些技术及其潜在的过程,并指出每种技术的优点和缺点,以便为从业者提供使用哪种技术的差异化建议。尽管SCORM-Data的技术要求较少,但我们得出结论,我们的JSON-REST技术因适用性、简单性、易于集成和效率而受到青睐。
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Integrating Stand-Alone New Media Technologies Such as Games and Virtual and Augmented Reality Software into Learning Management Systems: Integrating Stand-Alone Media Software into LMSs
Both learning management systems (LMSs) and new media technologies (NMTs, e.g., Augmented/Virtual Reality software or Serious Games) can enhance teaching and learning, however, the integration of both technologies within an E-Learning system is challenging. NMTs are often developed as bulky stand-alone applications, for example, using game engines, which make them difficult to integrate into the LMS courses. Thus, connecting middleware technologies are needed, however, various technologies exist. In this paper, we introduce three techniques (SCORM-Data, xAPI-Injection, and JSON-REST) that integrate stand-alone NMT learning software into LMSs based on existing technologies and standards from the E-Learning domain. We discuss the techniques and their underlying processes based on a prototype implementation and the results of an expert interview and point out the advantages and disadvantages of each technique to give practitioners differentiated advice on which technique to use. Although SCORM-Data has fewer technical requirements, we conclude that our JSON-REST technique was favored through applicability, simplicity, ease of integration, and efficiency.
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