{"title":"将游戏、虚拟现实和增强现实软件等独立新媒体技术集成到学习管理系统中:将独立媒体软件集成到lms中","authors":"R. Horst, Ramtin Naraghi-Taghi-Off, R. Dörner","doi":"10.1145/3578837.3578839","DOIUrl":null,"url":null,"abstract":"Both learning management systems (LMSs) and new media technologies (NMTs, e.g., Augmented/Virtual Reality software or Serious Games) can enhance teaching and learning, however, the integration of both technologies within an E-Learning system is challenging. NMTs are often developed as bulky stand-alone applications, for example, using game engines, which make them difficult to integrate into the LMS courses. Thus, connecting middleware technologies are needed, however, various technologies exist. In this paper, we introduce three techniques (SCORM-Data, xAPI-Injection, and JSON-REST) that integrate stand-alone NMT learning software into LMSs based on existing technologies and standards from the E-Learning domain. We discuss the techniques and their underlying processes based on a prototype implementation and the results of an expert interview and point out the advantages and disadvantages of each technique to give practitioners differentiated advice on which technique to use. Although SCORM-Data has fewer technical requirements, we conclude that our JSON-REST technique was favored through applicability, simplicity, ease of integration, and efficiency.","PeriodicalId":150970,"journal":{"name":"Proceedings of the 2022 6th International Conference on Education and E-Learning","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2022-11-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Integrating Stand-Alone New Media Technologies Such as Games and Virtual and Augmented Reality Software into Learning Management Systems: Integrating Stand-Alone Media Software into LMSs\",\"authors\":\"R. Horst, Ramtin Naraghi-Taghi-Off, R. Dörner\",\"doi\":\"10.1145/3578837.3578839\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Both learning management systems (LMSs) and new media technologies (NMTs, e.g., Augmented/Virtual Reality software or Serious Games) can enhance teaching and learning, however, the integration of both technologies within an E-Learning system is challenging. NMTs are often developed as bulky stand-alone applications, for example, using game engines, which make them difficult to integrate into the LMS courses. Thus, connecting middleware technologies are needed, however, various technologies exist. In this paper, we introduce three techniques (SCORM-Data, xAPI-Injection, and JSON-REST) that integrate stand-alone NMT learning software into LMSs based on existing technologies and standards from the E-Learning domain. We discuss the techniques and their underlying processes based on a prototype implementation and the results of an expert interview and point out the advantages and disadvantages of each technique to give practitioners differentiated advice on which technique to use. Although SCORM-Data has fewer technical requirements, we conclude that our JSON-REST technique was favored through applicability, simplicity, ease of integration, and efficiency.\",\"PeriodicalId\":150970,\"journal\":{\"name\":\"Proceedings of the 2022 6th International Conference on Education and E-Learning\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-11-21\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2022 6th International Conference on Education and E-Learning\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3578837.3578839\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2022 6th International Conference on Education and E-Learning","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3578837.3578839","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Integrating Stand-Alone New Media Technologies Such as Games and Virtual and Augmented Reality Software into Learning Management Systems: Integrating Stand-Alone Media Software into LMSs
Both learning management systems (LMSs) and new media technologies (NMTs, e.g., Augmented/Virtual Reality software or Serious Games) can enhance teaching and learning, however, the integration of both technologies within an E-Learning system is challenging. NMTs are often developed as bulky stand-alone applications, for example, using game engines, which make them difficult to integrate into the LMS courses. Thus, connecting middleware technologies are needed, however, various technologies exist. In this paper, we introduce three techniques (SCORM-Data, xAPI-Injection, and JSON-REST) that integrate stand-alone NMT learning software into LMSs based on existing technologies and standards from the E-Learning domain. We discuss the techniques and their underlying processes based on a prototype implementation and the results of an expert interview and point out the advantages and disadvantages of each technique to give practitioners differentiated advice on which technique to use. Although SCORM-Data has fewer technical requirements, we conclude that our JSON-REST technique was favored through applicability, simplicity, ease of integration, and efficiency.