遥动机器人触觉系统的初步测试及游戏活动中视觉注意力的分析

Javier L. Castellanos-Cruz, Maria F. Gomez-Medina, M. Tavakoli, P. Pilarski, K. Adams
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引用次数: 4

摘要

身体有缺陷的儿童在游戏中面临着巨大的挑战,因为他们的局限性,例如,在接触和抓住物体方面。有身体缺陷的儿童可以通过玩机器人来提高他们的独立性、认知能力和社交技能。在这项研究中,我们开发了一个远程机器人触觉系统,其中有两个触觉机器人,一个是儿童触觉机器人,另一个是与环境互动的机器人。本研究的目的是对触觉引导方法和目标预测进行初步测试。另一个目的是探讨和分析被试在引起眼手不协调时的视觉注意。五个没有残疾的成年人用机器人系统玩了一场打地鼠游戏,以确保机器人在残疾儿童使用之前能充分工作。这些机器人被编程为诱发眼手不协调,因此需要触觉引导。采用多层感知器神经网络来预测参与者必须到达的目标痣,在未来的版本中,该网络将控制禁止区域虚拟固定装置(FRVF)的激活,以引导用户走向目标痣。对参与者目光的分析得出了一个假设,即一个人对远程操作系统的控制力越弱,他们看目标的次数就越少。平均而言,神经网络对目标的预测准确率为70.7%。对目标的预测将允许机器人在机器人向目标玩具移动时帮助儿童,而不需要儿童明确地用他们的目光指出他们想要达到的玩具。这将有可能导致更直观、更快的人机交互。
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Preliminary Testing of a Telerobotic Haptic System and Analysis of Visual Attention During a Playful Activity
Children with physical impairments face great challenges to play because of their limitations, for example, in reaching and grasping obj ects. Children with physical impairments can improve their independence, cognitive, and social skills by playing using robots. In this study, we developed a telerobotic haptic system with two haptic robots, one that is for a child and the other to interact with the environment. The goal of this study was to do preliminary tests of the haptic guidance method and the prediction of targets. Another goal was to explore and analyze the visual attention of the participants during the activity when eye-hand discoordination was induced. Five adults without disabilities played a whack-a-mole game using the robotic system, to assure that the robot works adequately before children with disabilities use it. The robots were programmed to induce eye-hand discoordination, so that haptic guidance would be required. A multi-layer perceptron neural network was implemented to predict the target moles that the participants had to reach, which in future versions, will control the activation of forbidden region virtual fixtures (FRVF) to guide the user towards the target moles. Analysis of participant's eye gaze led to the hypothesis that the less control a person has over the teleoperation system, the less they will look at the target. On average, the accuracy of the target prediction by the neural network was 70.7%. The predicting of targets will allow the robot to assist children during movement of the robot towards the target toy, without needing the children to explicitly point out with their gaze which toy they want to reach. This will potentially lead to a more intuitive and faster human-robot interaction.
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