脆弱:唤起特定情绪反应的案例研究

C. Diana
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引用次数: 0

摘要

设计师和美工经常试图唤起特定的、微妙的情感反应[1],但试图预测特定目标用户的反应可能会让人望而生畏。作为第一步,创建对象和交互的原型系统是有帮助的,以便观察参与者是否表达某些预期的情绪反应。从这种探索中收集到的洞察力可以应用到未来的工作中,其中需要制作特定的体验。本文记录了这样一种探索,它以沉浸式互动环境的形式发生。这个名为“脆弱”的环境包括精致的可移动灯,根据灯在宿主物体上的定位,用户可以获得环境声音的组合。[2]
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Fragile: a case study for evoking specific emotional responses
Designers and artists often seek to evoke specific, nuanced sets of emotional responses [1], but attempting to predict the reaction of a given target audience can be daunting. As a first step, it is helpful to create prototypical systems of objects and interactions in order to observe whether or not participants express certain intended emotional responses. The insight gleaned from such explorations can then be applied to future work in which the crafting of a particular experience is desired. This paper documents such an exploration, which took place in the form of an immersive, interactive environment. The environment, entitled "Fragile" included delicate movable lamps that rewarded the user with a combination of ambient sounds based on the lamps' positioning on a host object. [2]
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