AmbiDots:通过周边交互调节休闲社交设置的环境界面

E. Thompson, Dominic Potts, John Hardy, Barry Porter, Steven Houben
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引用次数: 0

摘要

环境系统利用诸如颜色、形状、形式和运动等媒介,在用户周边传达有意义的信息表示。这允许用户在集中注意力之外关注多个信息流,而不会调用额外的认知负荷。虽然之前的研究探索了这种模式如何使用户承担更多的实用信息,但相对而言,很少有研究探索这种模式在调节休闲社交互动方面的潜力。在本文中,我们研究了有趣和抽象的环境界面如何利用模糊性和好奇心来创造不引人注目的外围互动,从而调解和促进社会互动。我们讨论了AmbiDots的设计和实现,这是一个以模糊性为中心的环境系统,它使用微妙的彩色点来支持咖啡馆、餐馆或酒吧等社交环境中的外围有趣互动。我们的研究展示了这个系统如何在不破坏社会互动的情况下实现各种形式的社会占有。
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AmbiDots: An Ambient Interface to Mediate Casual Social Settings through Peripheral Interaction
Ambient systems leverage mediums such as colour, shape, form, and motion to convey meaningful representations of information in the periphery of the user. This allows users to attend to several streams of information outside of their central attention without invoking additional cognitive load. While previous work explored how this paradigm might enable the user to take on a greater load of practical information, comparatively little work explored the potential this holds to mediate casual social interactions. In this paper, we examine how playful and abstract ambient interfaces leverage ambiguity and curiosity to create unobtrusive peripheral interactions that mediate and facilitate social interactions. We discuss the design and implementation of AmbiDots, an ambiguity-centric ambient system that uses subtle, coloured dots to support peripheral playful interactions in social settings like cafes, restaurants or bars. Our study demonstrates how this system enables various forms of social appropriation without disrupting social interaction.
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