在游戏设计的背景下,通过基于问题的学习来教授面向对象的软件工程

J. Ryoo, F. T. Fonseca, David S. Janzen
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引用次数: 31

摘要

尽管面向对象在软件工程教育中被强调,但很少有人试图减轻与非计算机科学学科中缺乏经验的受众相关的初始学习曲线。作者提出了一个以游戏开发为中心的基于问题的学习课程,以互动和吸引人的方式传递基本的面向对象编程概念。类活动发生在面向对象的Rational统一过程的上下文中。本文最重要的贡献之一在于设计了类模块,其中包含旨在以增量和自驱动的方式教育学生面向对象软件工程的任务。
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Teaching Object-Oriented Software Engineering through Problem-Based Learning in the Context of Game Design
Although Object Orientation is emphasized in software engineering education, few have attempted to alleviate the initial learning curve associated with an inexperienced audience in non-computer science disciplines. The authors propose a Problem-Based Learning curriculum centered on game development to deliver basic Object-Oriented programming concepts in an interactive and engaging manner. Class activities occur within the context of the Object-Oriented Rational Unified Process. One of the most significant contributions of this paper lies in the design of class modules containing tasks intended to educate students on Object-Oriented Software Engineering in an incremental and self-actuated way.
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