{"title":"基于opengl的模块化轻量级3D框架,具有物理功能","authors":"Ágoston Romhányi, S. Szénási","doi":"10.1109/SAMI.2019.8782777","DOIUrl":null,"url":null,"abstract":"Nowadays, several commercial and open source game engines are available for game developers. These are usually using a monolithic approach as the engines are solely meant to be end-to-end tools for game development without considering their benefits in other areas that may need some of the engine’s features but will not be published as a game. This paper presents a novel fully functional game engine with 3D rendering and physics capabilities that can be used as a lightweight toolbox for games and other not necessarily game related projects.","PeriodicalId":240256,"journal":{"name":"2019 IEEE 17th World Symposium on Applied Machine Intelligence and Informatics (SAMI)","volume":"57 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"OpenGL-based Modular Lightweight 3D Framework with Physics Capabilities\",\"authors\":\"Ágoston Romhányi, S. Szénási\",\"doi\":\"10.1109/SAMI.2019.8782777\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Nowadays, several commercial and open source game engines are available for game developers. These are usually using a monolithic approach as the engines are solely meant to be end-to-end tools for game development without considering their benefits in other areas that may need some of the engine’s features but will not be published as a game. This paper presents a novel fully functional game engine with 3D rendering and physics capabilities that can be used as a lightweight toolbox for games and other not necessarily game related projects.\",\"PeriodicalId\":240256,\"journal\":{\"name\":\"2019 IEEE 17th World Symposium on Applied Machine Intelligence and Informatics (SAMI)\",\"volume\":\"57 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2019 IEEE 17th World Symposium on Applied Machine Intelligence and Informatics (SAMI)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SAMI.2019.8782777\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 IEEE 17th World Symposium on Applied Machine Intelligence and Informatics (SAMI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SAMI.2019.8782777","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
OpenGL-based Modular Lightweight 3D Framework with Physics Capabilities
Nowadays, several commercial and open source game engines are available for game developers. These are usually using a monolithic approach as the engines are solely meant to be end-to-end tools for game development without considering their benefits in other areas that may need some of the engine’s features but will not be published as a game. This paper presents a novel fully functional game engine with 3D rendering and physics capabilities that can be used as a lightweight toolbox for games and other not necessarily game related projects.