双尺度辐射转移

Peter-Pike J. Sloan, Xinguo Liu, H. Shum, John M. Snyder
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引用次数: 83

摘要

亮度转移表示一般光源照明如何被物体遮蔽和散射,以产生依赖于视图的外观。我们通过在两个尺度上渲染转移来进行推广。宏观尺度是对物体表面进行粗略采样,提供全局效果,比如从手臂投射到身体上的阴影。在一个小块上精细采样一个中尺度,以提供局部纹理。低阶(25D)球面谐波表示两个尺度的低频照明依赖。为了渲染,代表远处光源照明的系数向量首先在宏观尺度上通过粗网格的每个顶点的矩阵进行转换。由此产生的矢量表示入射到中尺度的光线的空间变化半球。一个4D函数,称为辐射转移纹理(RTT),然后指定表面对每个照明基本组件的中尺度响应,作为空间指数和视图方向的函数。最后,宏观结果向量与从RTT中查找的向量的25D点积执行正确的阴影积分。我们使用id map将来自小块的RTT样本放置在整个对象上;在高空间分辨率下只指定两个标量。结果表明,双尺度分解使预处理具有实用性,并能有效地呈现动态低频光源在两个尺度下的自影和互反射效果。
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Bi-scale radiance transfer
Radiance transfer represents how generic source lighting is shadowed and scattered by an object to produce view-dependent appearance. We generalize by rendering transfer at two scales. A macro-scale is coarsely sampled over an object's surface, providing global effects like shadows cast from an arm onto a body. A meso-scale is finely sampled over a small patch to provide local texture. Low-order (25D) spherical harmonics represent low-frequency lighting dependence for both scales. To render, a coefficient vector representing distant source lighting is first transformed at the macro-scale by a matrix at each vertex of a coarse mesh. The resulting vectors represent a spatially-varying hemisphere of lighting incident to the meso-scale. A 4D function, called a radiance transfer texture (RTT), then specifies the surface's meso-scale response to each lighting basis component, as a function of a spatial index and a view direction. Finally, a 25D dot product of the macro-scale result vector with the vector looked up from the RTT performs the correct shading integral. We use an id map to place RTT samples from a small patch over the entire object; only two scalars are specified at high spatial resolution. Results show that bi-scale decomposition makes preprocessing practical and efficiently renders self-shadowing and interreflection effects from dynamic, low-frequency light sources at both scales.
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Session details: Modeling and simplification Session details: Points Session details: Shadows Session details: Character animation Session details: Design and depiction
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