视觉交互系统的多层次建模与设计

Paolo Bottoni, M. Costabile, D. Fogli, S. Levialdi, P. Mussio
{"title":"视觉交互系统的多层次建模与设计","authors":"Paolo Bottoni, M. Costabile, D. Fogli, S. Levialdi, P. Mussio","doi":"10.1109/HCC.2001.995272","DOIUrl":null,"url":null,"abstract":"Designers of interactive computer-based artefacts need to specify their products with respect to both the artefact's external behaviour and to its internal one. In order to manage the complexity of the design and the implementation process, we introduce a 3D interaction modelling space that takes into account the different levels at which the computer internal activities, the messages on the screen, and the user activities are specified. Multilevel modelling helps to consistently design and implement interactive systems.","PeriodicalId":438014,"journal":{"name":"Proceedings IEEE Symposia on Human-Centric Computing Languages and Environments (Cat. No.01TH8587)","volume":"380 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2001-09-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":"{\"title\":\"Multilevel modelling and design of visual interactive systems\",\"authors\":\"Paolo Bottoni, M. Costabile, D. Fogli, S. Levialdi, P. Mussio\",\"doi\":\"10.1109/HCC.2001.995272\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Designers of interactive computer-based artefacts need to specify their products with respect to both the artefact's external behaviour and to its internal one. In order to manage the complexity of the design and the implementation process, we introduce a 3D interaction modelling space that takes into account the different levels at which the computer internal activities, the messages on the screen, and the user activities are specified. Multilevel modelling helps to consistently design and implement interactive systems.\",\"PeriodicalId\":438014,\"journal\":{\"name\":\"Proceedings IEEE Symposia on Human-Centric Computing Languages and Environments (Cat. No.01TH8587)\",\"volume\":\"380 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2001-09-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"8\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings IEEE Symposia on Human-Centric Computing Languages and Environments (Cat. No.01TH8587)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/HCC.2001.995272\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings IEEE Symposia on Human-Centric Computing Languages and Environments (Cat. No.01TH8587)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/HCC.2001.995272","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 8

摘要

基于交互式计算机的人工制品的设计者需要根据人工制品的外部行为和内部行为来指定他们的产品。为了管理设计和实现过程的复杂性,我们引入了一个3D交互建模空间,该空间考虑了计算机内部活动、屏幕上的消息和指定的用户活动的不同层次。多层建模有助于一致地设计和实现交互式系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Multilevel modelling and design of visual interactive systems
Designers of interactive computer-based artefacts need to specify their products with respect to both the artefact's external behaviour and to its internal one. In order to manage the complexity of the design and the implementation process, we introduce a 3D interaction modelling space that takes into account the different levels at which the computer internal activities, the messages on the screen, and the user activities are specified. Multilevel modelling helps to consistently design and implement interactive systems.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
New paradigm for developing software for E-business Chinese whispers. Semiotically mediating between idea and program How children understand concurrent comics: experiences from LOFI and HIFI prototypes The ptolemy II framework for visual languages Processing UML models with visual scripts
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1