让VR工作:在虚拟世界中构建一个真实世界的沉浸式建模应用程序

M. Mine, A. Yoganandan, D. Coffey
{"title":"让VR工作:在虚拟世界中构建一个真实世界的沉浸式建模应用程序","authors":"M. Mine, A. Yoganandan, D. Coffey","doi":"10.1145/2659766.2659780","DOIUrl":null,"url":null,"abstract":"Building a real-world immersive 3D modeling application is hard. In spite of the many supposed advantages of working in the virtual world, users quickly tire of waving their arms about and the resulting models remain simplistic at best. The dream of creation at the speed of thought has largely remained unfulfilled due to numerous factors such as the lack of suitable menu and system controls, inability to perform precise manipulations, lack of numeric input, challenges with ergonomics, and difficulties with maintaining user focus and preserving immersion. The focus of our research is on the building of virtual world applications that can go beyond the demo and can be used to do real-world work. The goal is to develop interaction techniques that support the richness and complexity required to build complex 3D models, yet minimize expenditure of user energy and maximize user comfort. We present an approach that combines the natural and intuitive power of VR interaction, the precision and control of 2D touch surfaces, and the richness of a commercial modeling package. We also discuss the benefits of collocating 2D touch with 3D bimanual spatial input, the challenges in designing a custom controller targeted at achieving the same, and the new avenues that this collocation creates.","PeriodicalId":274675,"journal":{"name":"Proceedings of the 2nd ACM symposium on Spatial user interaction","volume":"13 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-10-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"40","resultStr":"{\"title\":\"Making VR work: building a real-world immersive modeling application in the virtual world\",\"authors\":\"M. Mine, A. Yoganandan, D. Coffey\",\"doi\":\"10.1145/2659766.2659780\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Building a real-world immersive 3D modeling application is hard. In spite of the many supposed advantages of working in the virtual world, users quickly tire of waving their arms about and the resulting models remain simplistic at best. The dream of creation at the speed of thought has largely remained unfulfilled due to numerous factors such as the lack of suitable menu and system controls, inability to perform precise manipulations, lack of numeric input, challenges with ergonomics, and difficulties with maintaining user focus and preserving immersion. The focus of our research is on the building of virtual world applications that can go beyond the demo and can be used to do real-world work. The goal is to develop interaction techniques that support the richness and complexity required to build complex 3D models, yet minimize expenditure of user energy and maximize user comfort. We present an approach that combines the natural and intuitive power of VR interaction, the precision and control of 2D touch surfaces, and the richness of a commercial modeling package. We also discuss the benefits of collocating 2D touch with 3D bimanual spatial input, the challenges in designing a custom controller targeted at achieving the same, and the new avenues that this collocation creates.\",\"PeriodicalId\":274675,\"journal\":{\"name\":\"Proceedings of the 2nd ACM symposium on Spatial user interaction\",\"volume\":\"13 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-10-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"40\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2nd ACM symposium on Spatial user interaction\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2659766.2659780\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2nd ACM symposium on Spatial user interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2659766.2659780","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 40

摘要

构建一个真实世界的沉浸式3D建模应用程序是困难的。尽管在虚拟世界中工作有许多好处,但用户很快就会厌倦挥舞手臂,由此产生的模型充其量也只是简单的。由于缺乏合适的菜单和系统控制、无法执行精确操作、缺乏数字输入、人体工程学挑战、难以保持用户注意力和沉浸感等诸多因素,以思维速度创造的梦想在很大程度上仍未实现。我们的研究重点是构建虚拟世界应用程序,这些应用程序可以超越演示,并可用于现实世界的工作。目标是开发支持构建复杂3D模型所需的丰富性和复杂性的交互技术,同时最大限度地减少用户能量的消耗并最大限度地提高用户的舒适度。我们提出了一种方法,结合了VR交互的自然和直观的力量,2D触摸表面的精度和控制,以及商业建模包的丰富性。我们还讨论了将2D触控与3D双手空间输入相结合的好处,设计定制控制器所面临的挑战,以及这种搭配所创造的新途径。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Making VR work: building a real-world immersive modeling application in the virtual world
Building a real-world immersive 3D modeling application is hard. In spite of the many supposed advantages of working in the virtual world, users quickly tire of waving their arms about and the resulting models remain simplistic at best. The dream of creation at the speed of thought has largely remained unfulfilled due to numerous factors such as the lack of suitable menu and system controls, inability to perform precise manipulations, lack of numeric input, challenges with ergonomics, and difficulties with maintaining user focus and preserving immersion. The focus of our research is on the building of virtual world applications that can go beyond the demo and can be used to do real-world work. The goal is to develop interaction techniques that support the richness and complexity required to build complex 3D models, yet minimize expenditure of user energy and maximize user comfort. We present an approach that combines the natural and intuitive power of VR interaction, the precision and control of 2D touch surfaces, and the richness of a commercial modeling package. We also discuss the benefits of collocating 2D touch with 3D bimanual spatial input, the challenges in designing a custom controller targeted at achieving the same, and the new avenues that this collocation creates.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Designing the user in user interfaces Session details: Hybrid interaction spaces Ethereal planes: a design framework for 2D information space in 3D mixed reality environments Investigating inertial measurement units for spatial awareness in multi-surface environments Augmenting views on large format displays with tablets
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1