基于高速摄像机的人机交互姿态识别

Qin-Bao Song, N. Kubota, Yuqi Zhang
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引用次数: 0

摘要

身体运动是人们活动和交流的重要组成部分。手和上肢的运动比较快,普通相机下半身的姿势会产生污迹,只有停下来才能清晰地获得图像,严重影响识别速度。本文以通信机器人中的猜手游戏为例。使用高速摄像机,在猜手游戏过程中,当姿势未完成时,可以识别相应的姿势。期望在人体姿势识别中能够更及时地识别出姿势,减少交流中的延迟感。收集相应的数据,深度学习后生成模型。在姿势的快速移动阶段,使用普通相机,不同姿势无法识别的时间百分比在50%到60%之间。与普通摄像机相比,使用高速摄像机,不同姿势的不可识别时间百分比从50%-60%降低到0%,效果明显。在人机交互中,使用普通摄像头推断姿势,参与测试的人有明显的延迟感。使用高速摄像机,这种延迟感几乎不明显。
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Posture Recognition for Human-robot Interaction Based on High Speed Camera
Physical movements are an important part of people’s activities and communication. The movements of the hands and upper limbs are relatively fast, and the postures in the lower part of the ordinary camera will produce smears, and the images will be clearly obtained only when they are stopped, which seriously affects the recognition speed. This article takes the hands-guessing game in the communication robot as an example. Using a high-speed camera, the corresponding posture can be recognized when the posture is not completed during the hands-guessing game. It is expected that postures can be recognized in a more timely manner in human posture recognition, and the sense of delay in communication can be reduced. The corresponding data is collected and the model is generated after deep learning. In the fast-moving stage of postures, using a ordinary camera, the percentage of time that different postures are unrecognizable is between 50% and 60%. Compared with ordinary cameras, using high-speed cameras, the unrecognizable time percentage of different postures is reduced from 50%-60% to 0%, and the effect is obvious. In human-computer interaction, using ordinary cameras to infer postures, the people participating in the test have a significant sense of delay. With a high-speed camera, this feeling of delay is barely noticeable.
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