艺术技术-一个新的数字冒险:一个新的数字冒险

Isabelle Reny Ribaldo, Sidney Tamai
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摘要

本文介绍了开发数字游戏演示的过程,从一个名为“沙漠之星”的原型开始,该原型之前是在Faac Unesp Bauru艺术课程完成作业(TCC)中开发的。它旨在通过一个鼓励创造性自由和不影响制作阶段的问题解决过程来呈现构建和预制作过程,从而解决并完善游戏的艺术,机制和叙述。数字游戏与艺术技术有关,因为它通过计算机传播特定的视觉、听觉和互动信息,因此是一种创造性和文化产品,在网络文化世界中具有一系列独特的体验,是宇宙中互动的新形式。项目的制作将在Unity平台上进行,在线发布,以展示创作过程的视频和直播占据虚拟空间,寻求公众合作开发并反馈,分享经验以推进项目。
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ART TECHNOLOGY – A new digital adventure: A new digital adventure
The article presents the process of developing a demo of a digital game, from a prototype, named “The Desert Star” previously developed in the course completion work (TCC) in Arts at Faac Unesp Bauru. It seeks to present the construction and pre-production, through a process that encourages creative freedom and problem solving that will not affect the production phase, thus solving and bringing improvements within the game's art, mechanics, and narrative. Digital games are related to art technology due to the distribution of specific visual, auditory, and interactive information mediated by computers, thus being a creative and cultural production with a range of unique experiences in the cyberculture universe, new forms of interaction within universes hybrids. The production of the project will be carried out on the Unity platform, being distributed online, occupying the virtual space with videos and lives showing the creative process, seeking public cooperation in development with feedbacks, sharing experiences to advance the project.
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