分布式可编程网络节点架构

Tomás Rebok
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引用次数: 3

摘要

可编程网络方法允许在网络中处理传递的用户数据,特别适合于多媒体流处理。然而,为可编程节点编写复杂的流处理应用程序并非易事,因为它们通常不能提供足够的灵活性(编程灵活性和执行环境灵活性)。在本文中,我们提出了一个可编程的网络节点体系结构DiProNN,它能够接受和运行用户提供的程序和/或虚拟机,并通过传递数据来处理它们。所有的DiProNN程序都是使用我们基于工作流原则的模块化编程模型来描述的,该模型利用了DiProNN虚拟化的优势,使复杂的流应用程序的编程变得更加容易。作为一种可能的应用,我们展示了一个简单的MCU(多点控制单元)的草图实现,用于从DiProNN属性中获利的大型视频会议。
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DiProNN: Distributed Programmable Network Node Architecture
The programmable network approach allows processing of passing user data in a network, which is highly suitable especially for multimedia streams processing. However, programming of complex stream processing applications for programmable nodes is not effortless since they usually do not provide sufficient flexibility (both programming flexibility and execution environment flexibility). In this paper we present the programmable network node architecture named DiProNN that is able to accept and run user-supplied programs and/or virtual machines and process them over passing data. All the DiProNN programs are described using our modular programming model based on the workflow principles that takes advantages of DiProNN virtualization and makes programming of complex streaming applications easier. As a possible application we show a sketch implementation of simple MCU (Multipoint Control Unit) used for large videoconferences that profits from DiProNN properties.
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