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引用次数: 0

摘要

本文回顾并比较了在通用图形编程语言中,在实例中使用量纲化和在master中使用量纲化来指定符号定义的实例。描述并比较了每种情况所需的处理。master中的维化更容易实现,由于处理更简单,可以更快地显示图像,并且在语义上比实例中的维化功能要弱一些。在适当的情况下,两者可以在图形语言中优雅地共存,但是绝大多数图形应用程序只需要主语言中维化的语义能力。
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Specifying symbol instances
This paper reviews and compares the uses of dimensioning in the instance and dimensioning in the master to specify instances of symbol definitions in general-purpose graphics programming languages. The processing required to each case is described and compared. Dimensioning in the master is easier to implement, can allow faster display of images because of simpler processing, and semantically is a bit less powerful than dimensioning in the instance. When appropriate, both can gracefully coexist in a graphics language, but the great majority of graphics applications only need the semantic power of dimensioning in the master.
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