{"title":"流体现象的紧凑等面表示和压缩","authors":"T. Keeler, R. Bridson","doi":"10.1145/3084363.3085080","DOIUrl":null,"url":null,"abstract":"We propose a novel method of compressing a fluid effect for realtime playback by using a compact mathematical representation of the spatio-temporal fluid surface. To create the surface representation we use as input a set of fluid meshes from standard techniques along with the simulation's surface velocity to construct a spatially adaptive and temporally coherent Lagrangian least-squares representation of the surface. We then compress the Lagrangian point data using a technique called Fourier extensions for further compression gains. The resulting surface is easily decompressed and amenable to being evaluated in parallel. We demonstrate real-time and interactive decompression and meshing of surfaces using a dual-contouring method that efficiently uses the decompressed particle data and least-squares representation to create a view dependent triangulation.","PeriodicalId":163368,"journal":{"name":"ACM SIGGRAPH 2017 Talks","volume":"127 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Compact iso-surface representation and compression for fluid phenomena\",\"authors\":\"T. Keeler, R. Bridson\",\"doi\":\"10.1145/3084363.3085080\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We propose a novel method of compressing a fluid effect for realtime playback by using a compact mathematical representation of the spatio-temporal fluid surface. To create the surface representation we use as input a set of fluid meshes from standard techniques along with the simulation's surface velocity to construct a spatially adaptive and temporally coherent Lagrangian least-squares representation of the surface. We then compress the Lagrangian point data using a technique called Fourier extensions for further compression gains. The resulting surface is easily decompressed and amenable to being evaluated in parallel. We demonstrate real-time and interactive decompression and meshing of surfaces using a dual-contouring method that efficiently uses the decompressed particle data and least-squares representation to create a view dependent triangulation.\",\"PeriodicalId\":163368,\"journal\":{\"name\":\"ACM SIGGRAPH 2017 Talks\",\"volume\":\"127 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-07-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM SIGGRAPH 2017 Talks\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3084363.3085080\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2017 Talks","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3084363.3085080","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Compact iso-surface representation and compression for fluid phenomena
We propose a novel method of compressing a fluid effect for realtime playback by using a compact mathematical representation of the spatio-temporal fluid surface. To create the surface representation we use as input a set of fluid meshes from standard techniques along with the simulation's surface velocity to construct a spatially adaptive and temporally coherent Lagrangian least-squares representation of the surface. We then compress the Lagrangian point data using a technique called Fourier extensions for further compression gains. The resulting surface is easily decompressed and amenable to being evaluated in parallel. We demonstrate real-time and interactive decompression and meshing of surfaces using a dual-contouring method that efficiently uses the decompressed particle data and least-squares representation to create a view dependent triangulation.