S. Gabrielli, Sergio Bellutti, A. Jameson, C. Leonardi, M. Zancanaro
{"title":"老年人单用户桌面纸牌游戏系统:从现场研究中获得的一般经验教训","authors":"S. Gabrielli, Sergio Bellutti, A. Jameson, C. Leonardi, M. Zancanaro","doi":"10.1109/TABLETOP.2008.4660188","DOIUrl":null,"url":null,"abstract":"This paper discusses some general results from an in-situ study of the use of a tabletop system for card playing that differs in several ways from most tabletop systems: 1. It was designed primarily for use by senior citizens with little or no computer experience. 2. It is a single-user system, though social interaction with nearby persons during its use is typical. 3. It includes a simple conversational agent (representing the gamepsilas other player). 4. It is used in a setting (a senior citizenspsila center) in which the users also play cards in the traditional ways. A total of 42 regular visitors of the center participated over a 4-week period. From our observations and results, we draw several conclusions that should apply to other tabletop systems that share one or more of the characteristics just listed.","PeriodicalId":130376,"journal":{"name":"2008 3rd IEEE International Workshop on Horizontal Interactive Human Computer Systems","volume":"127 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-10-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"17","resultStr":"{\"title\":\"A single-user tabletop card game system for older persons: General lessons learned from an in-situ study\",\"authors\":\"S. Gabrielli, Sergio Bellutti, A. Jameson, C. Leonardi, M. Zancanaro\",\"doi\":\"10.1109/TABLETOP.2008.4660188\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper discusses some general results from an in-situ study of the use of a tabletop system for card playing that differs in several ways from most tabletop systems: 1. It was designed primarily for use by senior citizens with little or no computer experience. 2. It is a single-user system, though social interaction with nearby persons during its use is typical. 3. It includes a simple conversational agent (representing the gamepsilas other player). 4. It is used in a setting (a senior citizenspsila center) in which the users also play cards in the traditional ways. A total of 42 regular visitors of the center participated over a 4-week period. From our observations and results, we draw several conclusions that should apply to other tabletop systems that share one or more of the characteristics just listed.\",\"PeriodicalId\":130376,\"journal\":{\"name\":\"2008 3rd IEEE International Workshop on Horizontal Interactive Human Computer Systems\",\"volume\":\"127 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2008-10-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"17\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2008 3rd IEEE International Workshop on Horizontal Interactive Human Computer Systems\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/TABLETOP.2008.4660188\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2008 3rd IEEE International Workshop on Horizontal Interactive Human Computer Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/TABLETOP.2008.4660188","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A single-user tabletop card game system for older persons: General lessons learned from an in-situ study
This paper discusses some general results from an in-situ study of the use of a tabletop system for card playing that differs in several ways from most tabletop systems: 1. It was designed primarily for use by senior citizens with little or no computer experience. 2. It is a single-user system, though social interaction with nearby persons during its use is typical. 3. It includes a simple conversational agent (representing the gamepsilas other player). 4. It is used in a setting (a senior citizenspsila center) in which the users also play cards in the traditional ways. A total of 42 regular visitors of the center participated over a 4-week period. From our observations and results, we draw several conclusions that should apply to other tabletop systems that share one or more of the characteristics just listed.