大型游戏中混乱的代价

M. Feldman, Nicole Immorlica, Brendan Lucier, T. Roughgarden, Vasilis Syrgkanis
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引用次数: 66

摘要

我们提出了一个分析框架,用于限制拥有许多玩家的游戏中的无政府状态价格(POA),就像在许多与计算机科学应用最相关的游戏中一样。我们使用这个框架来证明,在许多已经研究过POA的模型中,大型博弈中的POA远小于最坏情况的范围。我们的框架还区分了具有类似最坏情况表现的机制,例如同时统一价格拍卖和贪婪组合拍卖,从而提供了关于哪些机制可能在现实环境中表现良好的新见解。
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The price of anarchy in large games
We present an analysis framework for bounding the price of anarchy (POA) in games that have many players, as in many of the games most pertinent to computer science applications. We use this framework to demonstrate that, in many of the models in which the POA has been studied, the POA in large games is much smaller than the worst-case bound. Our framework also differentiates between mechanisms with similar worst-case performance, such as simultaneous uniform-price auctions and greedy combinatorial auctions, thereby providing new insights about which mechanisms are likely to perform well in realistic settings.
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