前后混合,早期碎片丢弃

Adam Vlcek, Jirí Havel, A. Herout
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引用次数: 0

摘要

alpha混合是一种在图形硬件中实现的常用技术,用于实现透明度,体积渲染,显示粒子系统等效果。使用混合的一种常用方法是从最远到最近(从后到前)对对象进行排序,并按此顺序呈现它们。然而,相反的顺序可以通过对混合过程进行一些小的修改来使用。本文介绍了一种采用前后渲染顺序来丢弃渲染多边形中不影响视觉效果的碎片,从而加快渲染速度的方法。在模拟实际情况的几种情况下测量了速度增益和视觉折衷,并对测量结果进行了讨论,得出了结论。
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Front-to-back blending with early fragment discarding
Alpha-blending is a frequently used technique implemented in graphics hardware to achieve effects like transparency, volume rendering, displaying particle systems and others. A common approach to using blending is to sort objects from the furthest to closest (back-to-front) and render them in this order. However, the inverse order can be used with some small modifications to the blending process. This paper introduces an approach to use the front-to-back rendering order to discard fragments of rendered polygons that would not influence the visual result and thus speed the rendering up. The speed gain and visual compromises are measured in several scenarios simulating practical situations and the measured results are discussed and conclusions are drawn.
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