SpArc:一个VR动画工具在你的指尖

Bingyu Li, Ines Said, Linda Kirova, Maria Blokhina, H. Kang
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引用次数: 1

摘要

3D动画正在许多领域成为一种流行的叙事形式,为游戏、电影和广告带来了生机。然而,传统3D动画软件的复杂性为新手带来了陡峭的学习曲线。我们的工作旨在通过创建一个简单而身临其境的界面来降低这种障碍,用户可以轻松地与之交互。基于焦点小组访谈,我们确定了动画工作流程中的关键功能。由此产生的工具,SpArc,是专为双手设置,并允许用户潜入动画没有复杂的索具和剥皮过程或学习多个菜单交互。我们设计了一个径向时间滑块来代替传统的水平滑块,以减少可能的手臂疲劳并提高关键帧选择的准确性。演示将展示这个交互式3D动画工具。
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SpArc: A VR Animating Tool at Your Fingertips
3D animation is becoming a popular form of storytelling in many fields, bringing life to games, films, and advertising. However, the complexity of conventional 3D animation software poses steep learning curves for novices. Our work aims to lower such barriers by creating a simple yet immersive interface that users can easily interact with. Based on the focus-group interviews, we identified key functionalities in animation workflows. The resulting tool, SpArc, is designed for two-handed setups and allows users to dive into animating without complex rigging and skinning process or learning multiple menu interactions. Instead of using a conventional horizontal slider, we designed a radial time slider to reduce possible arm fatigue and enhance the accuracy of keyframe selection. The demo will showcase this interactive 3D animation tool.
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