T. Bratitsis, Triantafyllos Kotopoulos, Kyriaki Mandila
{"title":"幼儿园儿童作为故事制造者:数字媒体的影响","authors":"T. Bratitsis, Triantafyllos Kotopoulos, Kyriaki Mandila","doi":"10.1109/INCoS.2011.108","DOIUrl":null,"url":null,"abstract":"Fairy Tales exist for centuries and have intrigued educators who have been utilizing their \"magical power of affection\", especially when teaching young children. In the current paper, story creation is examined with the perspective of the children as authors. A web 2.0 service, Tikatok, which provides several facilities for creating stories in a book-like format, is utilized in order to examine the effect of the digital medium (ICTs) in the story creation process by the children. Eight Kindergarten students divided into four pairs, worked in different settings. The results show an impressive effect of the computer on children's motivation, as well as several qualitative aspects of story creation.","PeriodicalId":235301,"journal":{"name":"2011 Third International Conference on Intelligent Networking and Collaborative Systems","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2011-11-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":"{\"title\":\"Kindergarten Children as Story Makers: The Effect of the Digital Medium\",\"authors\":\"T. Bratitsis, Triantafyllos Kotopoulos, Kyriaki Mandila\",\"doi\":\"10.1109/INCoS.2011.108\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Fairy Tales exist for centuries and have intrigued educators who have been utilizing their \\\"magical power of affection\\\", especially when teaching young children. In the current paper, story creation is examined with the perspective of the children as authors. A web 2.0 service, Tikatok, which provides several facilities for creating stories in a book-like format, is utilized in order to examine the effect of the digital medium (ICTs) in the story creation process by the children. Eight Kindergarten students divided into four pairs, worked in different settings. The results show an impressive effect of the computer on children's motivation, as well as several qualitative aspects of story creation.\",\"PeriodicalId\":235301,\"journal\":{\"name\":\"2011 Third International Conference on Intelligent Networking and Collaborative Systems\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2011-11-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"8\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2011 Third International Conference on Intelligent Networking and Collaborative Systems\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/INCoS.2011.108\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 Third International Conference on Intelligent Networking and Collaborative Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/INCoS.2011.108","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Kindergarten Children as Story Makers: The Effect of the Digital Medium
Fairy Tales exist for centuries and have intrigued educators who have been utilizing their "magical power of affection", especially when teaching young children. In the current paper, story creation is examined with the perspective of the children as authors. A web 2.0 service, Tikatok, which provides several facilities for creating stories in a book-like format, is utilized in order to examine the effect of the digital medium (ICTs) in the story creation process by the children. Eight Kindergarten students divided into four pairs, worked in different settings. The results show an impressive effect of the computer on children's motivation, as well as several qualitative aspects of story creation.