交互式环境中用于负载平衡的c- load - collision -协议的评估

Tim Süß, T. Wiesemann, M. Fischer
{"title":"交互式环境中用于负载平衡的c- load - collision -协议的评估","authors":"Tim Süß, T. Wiesemann, M. Fischer","doi":"10.1109/NAS.2010.52","DOIUrl":null,"url":null,"abstract":"Many professional cluster systems consist of nodes with different hardware configurations. Such heterogeneous environments require different load-balancing techniques than homogenous environments. The c-load-collision-protocol is able to achieve good results for data-management purposes. Using this protocol, we propose a way for load-balancing in interactive rendering environments. For this work, we implemented a parallel rendering system and took different picking strategies into account to compare the results. The advantage of our approach compared to other approaches is that we group the available nodes of a cluster into two different categories, based on the hardware abilities. Some nodes are used solely for rendering, while others serve as secondary storage and to assist the former ones by performing auxiliary calculations.","PeriodicalId":284549,"journal":{"name":"2010 IEEE Fifth International Conference on Networking, Architecture, and Storage","volume":"105 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-07-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Evaluation of a c-Load-Collision-Protocol for Load-Balancing in Interactive Environments\",\"authors\":\"Tim Süß, T. Wiesemann, M. Fischer\",\"doi\":\"10.1109/NAS.2010.52\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Many professional cluster systems consist of nodes with different hardware configurations. Such heterogeneous environments require different load-balancing techniques than homogenous environments. The c-load-collision-protocol is able to achieve good results for data-management purposes. Using this protocol, we propose a way for load-balancing in interactive rendering environments. For this work, we implemented a parallel rendering system and took different picking strategies into account to compare the results. The advantage of our approach compared to other approaches is that we group the available nodes of a cluster into two different categories, based on the hardware abilities. Some nodes are used solely for rendering, while others serve as secondary storage and to assist the former ones by performing auxiliary calculations.\",\"PeriodicalId\":284549,\"journal\":{\"name\":\"2010 IEEE Fifth International Conference on Networking, Architecture, and Storage\",\"volume\":\"105 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2010-07-15\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2010 IEEE Fifth International Conference on Networking, Architecture, and Storage\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/NAS.2010.52\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2010 IEEE Fifth International Conference on Networking, Architecture, and Storage","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/NAS.2010.52","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

摘要

许多专业集群系统由具有不同硬件配置的节点组成。与同类环境相比,这种异构环境需要不同的负载平衡技术。c-load-collision-协议能够在数据管理方面取得很好的效果。利用该协议,我们提出了一种在交互式呈现环境中实现负载平衡的方法。在这项工作中,我们实现了一个并行渲染系统,并考虑了不同的选择策略来比较结果。与其他方法相比,我们的方法的优势在于,我们根据硬件能力将集群的可用节点分为两个不同的类别。有些节点仅用于呈现,而其他节点则用作辅助存储,并通过执行辅助计算来协助前一个节点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Evaluation of a c-Load-Collision-Protocol for Load-Balancing in Interactive Environments
Many professional cluster systems consist of nodes with different hardware configurations. Such heterogeneous environments require different load-balancing techniques than homogenous environments. The c-load-collision-protocol is able to achieve good results for data-management purposes. Using this protocol, we propose a way for load-balancing in interactive rendering environments. For this work, we implemented a parallel rendering system and took different picking strategies into account to compare the results. The advantage of our approach compared to other approaches is that we group the available nodes of a cluster into two different categories, based on the hardware abilities. Some nodes are used solely for rendering, while others serve as secondary storage and to assist the former ones by performing auxiliary calculations.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Heterogeneous Multi-core Parallel SGEMM Performance Testing and Analysis on Cell/B.E Processor Stabilizing Path Modification of Power-Aware On/Off Interconnection Networks Modelling Speculative Prefetching for Hybrid Storage Systems Binomial Probability Redundancy Strategy for Multimedia Transmission Fast and Memory-Efficient Traffic Classification with Deep Packet Inspection in CMP Architecture
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1