基于GPS路线的地形程序建模

C. Gasch, M. Chover, I. Remolar, Cristina Rebollo
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引用次数: 1

摘要

程序建模技术为逼真的地形合成提供了一种简单的方法。有许多方法可以实现这一目的,但很少有方法提供必要的约束来控制最终结果。目前的控制方法既慢又不准确。本文的目标是提出一种新的程序方法来合成满足GPS路线连续坐标集约束的真实地形。在新方法中,随机地形生成基于柏林噪声算法。该方法不是对每个八度程的所有点取随机值,而是在使用Perlin算法时求解每个点的所需值以满足GPS路线坐标的新颖性。不包含在约束中的点,保持原Perlin方法提供的随机性。结果表明,该方法能够以较低的计算成本以较高的精度整合不同的复杂路径,同时保留了程序生成的自然方面。
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Procedural Modeling of Terrain from GPS Routes
Procedural modeling techniques provide an easy way for realistic terrain synthesis. There are many methods for this purpose, but few of them provide the necessary constraints to control the final result. The current controlling methods are slow and inaccurate. The goal of this paper is to present a new procedural method to synthesis realistic terrain that fulfills the constraint of a set of consecutive coordinates from GPS routes. In the new method, random terrain generation is based on Perlin noise algorithm. Instead of getting a random value for all points of each octave, the method presents the novelty of solving the needed values of each point to fulfill the coordinates of the GPS route when Perlin algorithm is applied. Points that are not included in the constraint, keep the randomness provided by the original Perlin method. The results show that the method allows, at low computational cost, to integrate different complexity paths with high accuracy while conserving the natural aspect of the procedural generation.
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