实时三维模型获取

S. Rusinkiewicz, Olaf A. Hall-Holt, M. Levoy
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引用次数: 765

摘要

实物三维形状的数字化是一个迅速发展的领域,在娱乐、设计和考古等领域都有应用。我们提出了一种新的3D模型获取系统,允许用户用手旋转物体,并在扫描物体时看到不断更新的模型。这种紧密的反馈回路允许用户实时发现和填补模型中的漏洞,并确定物体何时被完全覆盖。我们的系统是基于60赫兹的。结构光测距仪,ICP(迭代最近点)对准的实时变体,以及基于点的合并和渲染算法。我们展示了我们的原型比传统的模型获取管道更快、更容易地扫描对象的能力。
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Real-time 3D model acquisition
The digitization of the 3D shape of real objects is a rapidly expanding field, with applications in entertainment, design, and archaeology. We propose a new 3D model acquisition system that permits the user to rotate an object by hand and see a continuously-updated model as the object is scanned. This tight feedback loop allows the user to find and fill holes in the model in real time, and determine when the object has been completely covered. Our system is based on a 60 Hz. structured-light rangefinder, a real-time variant of ICP (iterative closest points) for alignment, and point-based merging and rendering algorithms. We demonstrate the ability of our prototype to scan objects faster and with greater ease than conventional model acquisition pipelines.
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Session details: 3D acquisition and image based rendering Session details: Geometry Session details: Soft things Session details: Lighting and appearance Session details: Images and video
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