David E. Johnson, Thomas V. Thompson, Matthew Kaplan, Donald D. Nelson, E. Cohen
{"title":"用触觉界面绘制纹理","authors":"David E. Johnson, Thomas V. Thompson, Matthew Kaplan, Donald D. Nelson, E. Cohen","doi":"10.1109/VR.1999.756963","DOIUrl":null,"url":null,"abstract":"We present a method for painting texture maps directly onto trimmed NURBS models using a haptic interface. The haptic interface enables an artist to use a natural painting style while creating a texture. It avoids the traditional difficulty of mapping between the 2D texture space and the 3D model space by using parametric information available from our haptic tracing algorithm. The system maps user movement in 3D to movement in the 2D texture space and adaptively resizes the paintbrush in texture space to create a uniform stroke on the model.","PeriodicalId":175913,"journal":{"name":"Proceedings IEEE Virtual Reality (Cat. No. 99CB36316)","volume":"29 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1999-03-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"51","resultStr":"{\"title\":\"Painting textures with a haptic interface\",\"authors\":\"David E. Johnson, Thomas V. Thompson, Matthew Kaplan, Donald D. Nelson, E. Cohen\",\"doi\":\"10.1109/VR.1999.756963\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We present a method for painting texture maps directly onto trimmed NURBS models using a haptic interface. The haptic interface enables an artist to use a natural painting style while creating a texture. It avoids the traditional difficulty of mapping between the 2D texture space and the 3D model space by using parametric information available from our haptic tracing algorithm. The system maps user movement in 3D to movement in the 2D texture space and adaptively resizes the paintbrush in texture space to create a uniform stroke on the model.\",\"PeriodicalId\":175913,\"journal\":{\"name\":\"Proceedings IEEE Virtual Reality (Cat. No. 99CB36316)\",\"volume\":\"29 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1999-03-13\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"51\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings IEEE Virtual Reality (Cat. No. 99CB36316)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/VR.1999.756963\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings IEEE Virtual Reality (Cat. No. 99CB36316)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VR.1999.756963","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
We present a method for painting texture maps directly onto trimmed NURBS models using a haptic interface. The haptic interface enables an artist to use a natural painting style while creating a texture. It avoids the traditional difficulty of mapping between the 2D texture space and the 3D model space by using parametric information available from our haptic tracing algorithm. The system maps user movement in 3D to movement in the 2D texture space and adaptively resizes the paintbrush in texture space to create a uniform stroke on the model.