增加赌注:更多的电子游戏机等于多了多少问题赌徒?

S. Holmes, K. Holmes, Mark L. Sargent
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摘要

在《2001年新南威尔士州游戏机法》的管理中,围绕准备和评估社会影响评估(SIAs)而发展了一个小型“产业”,该评估要求在俱乐部或酒店中增加电子游戏机(egm)的任何申请。两层结构允许一个简单的过程,称为类1,用于小增量应用。然而,大型应用程序所需的更复杂的第2类流程速度慢、成本高且有争议。在这一过程中,争论的关键点之一是评估问题赌博的影响程度,这可能与地方性的特别管理基金增加有关,通常表示为对问题赌徒增加的估计。由于这一低效的程序,后来的立法试图消除这些有争议的方面。本文考察了关于这一政策方法及其有效性的现有证据,重点放在评估监管决策产生的增量影响的具体方面,这有助于证明该系统的缺点。提出的证据延伸到为评估SIA过程中的结果而开发的数学模型的应用。在边际变化可能改变外部性影响的情况下,该模型作为评估监管结果的工具具有一定价值。
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Raising the Stakes: More Electronic Gaming Machines equals how many more problem gamblers?
In the administration of the New South Wales Gaming Machines Act 2001, a small ‘industry’ developed around the preparation and appraisal of Social Impact Assessments (SIAs) required to accompany any application for additional Electronic Gaming Machines (EGMs) in clubs or hotels. The two-tiered structure permitted a simple process, known as Class 1, for small-increase applications. However the more complex Class 2 process required for larger applications was slow, costly and contentious. One of the key points of contention in this process was assessing the extent of problem gambling impacts that might be associated with a localised increase in EGMs, ordinarily expressed as an estimate of the increase in problem gamblers. As a consequence of this inefficient process, subsequent legislation sought to eliminate these contested aspects. This paper examines the available evidence on this policy approach and its effectiveness, focusing on the specific aspect of estimating incremental impacts arising from regulatory decisions, which serve to demonstrate the shortcomings of the system. The evidence presented extends to the application of a mathematical model developed for assessing outcomes in the SIA process. This model has some value as a tool in assessing regulatory outcomes in situations where marginal changes can alter externalised impacts.
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