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引用次数: 1

摘要

部署分布式数据库更新、分布式仿真、共享白板和即将到来的分布式交互式多用户游戏的应用程序具有大多数可用协议或通信子系统无法满足的通信需求。这些应用程序与传统应用程序不同,因为它们可能有许多发送方和接收方。虽然对单播和组播协议的研究很多,但对多点通信(即实现M:N通信服务的通信)的研究很少。在面向连接的技术(如ATM(异步传输模式))上,此类服务的可用结果甚至更少。本文介绍了目前的现状,提出了一种特别适用于ADSL和有线网络的新型两层架构,以弥补局域网和广域网之间的差距,并对存在的问题进行了初步分析。
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ATM multipeer communication using a two-layer architecture
Applications deploying distributed database updates, distributed simulations, shared whiteboards, and forthcoming distributed interactive multi-user games have communication needs not satisfied by most available protocols or communication subsystems. These applications are different from classical applications in that they have potentially many senders and receivers. Although there has been a lot of research on unicast and multicast protocols, only little work has been done in the area of multipeer communication, i.e. communication realizing an M:N communication service. Even fewer results are available for such a service on connection oriented technologies like ATM (asynchronous transfer mode). This paper describes the current situation, proposes a novel two-layer architecture especially suitable for ADSL and cable networks, which bridge the gap between LANs and the WAN, gives a first analysis, and presents open issues.
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