计算机动画行为建模中数据访问的优化

Kee Ping Ho, E. Tan, Kok Cheong Wong
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引用次数: 0

摘要

行为建模包含许多处理需求。这些包括任何心理属性的处理,感知的环境和要执行的动作。这增加了运行模拟的任何处理器的负载。如果动画中有许多这样的行为模块,那么场景的回放就会变得非交互式。提高回放速度的一个简单方法是将模拟数据存储在合适的位置。动画的回放只是读取模拟数据的问题。这种加速通常在视觉上是明显的,尽管它是以存储空间为代价的。
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Optimization of data access in behavioral modelling of computer animation
Behavioral modelling encompasses a number of processing requirements. These include the processing of any mental attributes, the perceived environment and the actions to be performed. These increase the load of any processor running the simulation. If there are many such behavioral modules in an animation, the playback of the scene becomes non-interactive. A simple way to improve playback speed is to store the simulation data at suitable locations. Playback of the animation is then just a matter of reading the simulation data. The speedup is often visually noticeable, although it is at the cost of storage space.
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