{"title":"实时虚拟房间声学的数据驱动反馈延迟网络构建","authors":"J. Shen, R. Duraiswami","doi":"10.1145/3411109.3411145","DOIUrl":null,"url":null,"abstract":"For virtual and augmented reality applications, it is desirable to render audio sources in the space the user is in, in real-time without sacrificing the perceptual quality of the sound. One aspect of the rendering that is perceptually important for a listener is the late-reverberation, or \"echo\", of the sound within a room environment. A popular method of generating a plausible late reverberation in realtime is the use of Feedback Delay Networks (FDN). However, its use has the drawback that it first has to be tuned (usually manually) for a particular room before the late-reverberation generated becomes perceptually accurate. In this paper, we propose a data-driven approach to automatically generate a pre-tuned FDN for any given room described by a set of room parameters. When combined with existing method for rendering the direct path and early reflections of a sound source, we demonstrate the feasibility of being able to render audio source in real-time for interactive applications.","PeriodicalId":368424,"journal":{"name":"Proceedings of the 15th International Audio Mostly Conference","volume":"12 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-09-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Data-driven feedback delay network construction for real-time virtual room acoustics\",\"authors\":\"J. Shen, R. Duraiswami\",\"doi\":\"10.1145/3411109.3411145\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"For virtual and augmented reality applications, it is desirable to render audio sources in the space the user is in, in real-time without sacrificing the perceptual quality of the sound. One aspect of the rendering that is perceptually important for a listener is the late-reverberation, or \\\"echo\\\", of the sound within a room environment. A popular method of generating a plausible late reverberation in realtime is the use of Feedback Delay Networks (FDN). However, its use has the drawback that it first has to be tuned (usually manually) for a particular room before the late-reverberation generated becomes perceptually accurate. In this paper, we propose a data-driven approach to automatically generate a pre-tuned FDN for any given room described by a set of room parameters. When combined with existing method for rendering the direct path and early reflections of a sound source, we demonstrate the feasibility of being able to render audio source in real-time for interactive applications.\",\"PeriodicalId\":368424,\"journal\":{\"name\":\"Proceedings of the 15th International Audio Mostly Conference\",\"volume\":\"12 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-09-15\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 15th International Audio Mostly Conference\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3411109.3411145\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 15th International Audio Mostly Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3411109.3411145","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Data-driven feedback delay network construction for real-time virtual room acoustics
For virtual and augmented reality applications, it is desirable to render audio sources in the space the user is in, in real-time without sacrificing the perceptual quality of the sound. One aspect of the rendering that is perceptually important for a listener is the late-reverberation, or "echo", of the sound within a room environment. A popular method of generating a plausible late reverberation in realtime is the use of Feedback Delay Networks (FDN). However, its use has the drawback that it first has to be tuned (usually manually) for a particular room before the late-reverberation generated becomes perceptually accurate. In this paper, we propose a data-driven approach to automatically generate a pre-tuned FDN for any given room described by a set of room parameters. When combined with existing method for rendering the direct path and early reflections of a sound source, we demonstrate the feasibility of being able to render audio source in real-time for interactive applications.