随机性对种植三色模型的影响

R. David, U. Feige
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引用次数: 11

摘要

我们提出了用于研究k-着色问题的算法和硬度结果的宿主着色框架。有一类主图H。选择一个图H∈H,并在其中种植一个平衡的k着色(通过将顶点集划分为k个大致相等的部分,并去除每个部分内的所有边)。结果图G作为一个多项式时间算法的输入,该算法需要对G进行k-着色(任何合法的k-着色都可以——该算法不需要恢复已植入的k-着色)。早期的种植模型对应于H是所有n顶点d正则图的类,随机选择一个成员H∈H,然后随机种植一个平衡的k着色。Blum和Spencer[1995]在d = n δ (0 < δ≤1)时为该模型设计了算法,Alon和Kahale[1997]即使d是一个足够大的常数也能做到这一点。在我们的框架的新方面是,它不需要在进化的随机性。在框架内的一个模型(k = 3)中,H是对手选择的d正则谱扩展器(意味着除了其邻接矩阵的最大特征值外,其他特征值的绝对值远小于d),并且种植的3-着色是随机的。我们证明Alon和Kahale[1997]的3-着色算法可以被修改以适用于这种情况。在另一个模型中,H是一个随机的d规则图,但在看到H之后,对手选择了种植的平衡3-着色。我们表明,在一定的平均度范围内,略低于√n,找到3-着色是np困难的。综上所述,这些结果(以及我们已有的其他结果)有助于澄清种植着色模型中随机性的哪些方面是成功的3着色算法的关键。
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On the effect of randomness on planted 3-coloring models
We present the hosted coloring framework for studying al- gorithmic and hardness results for the k-coloring problem. There is a class H of host graphs. One selects a graph H ∈ H and plants in it a balanced k-coloring (by partitioning the vertex set into k roughly equal parts, and removing all edges within each part). The resulting graph G is given as input to a polynomial time algorithm that needs to k-color G (any legal k-coloring would do – the algorithm is not required to recover the planted k-coloring). Earlier planted models correspond to the case that H is the class of all n-vertex d-regular graphs, a member H ∈ H is chosen at random, and then a balanced k-coloring is planted at random. Blum and Spencer [1995] designed algorithms for this model when d = n δ (for 0 < δ ≤ 1), and Alon and Kahale [1997] managed to do so even when d is a sufficiently large constant. The new aspect in our framework is that it need not in- volve randomness. In one model within the framework (with k = 3) H is a d regular spectral expander (meaning that ex- cept for the largest eigenvalue of its adjacency matrix, every other eigenvalue has absolute value much smaller than d) chosen by an adversary, and the planted 3-coloring is ran- dom. We show that the 3-coloring algorithm of Alon and Kahale [1997] can be modified to apply to this case. In an- other model H is a random d-regular graph but the planted balanced 3-coloring is chosen by an adversary, after seeing H. We show that for a certain range of average degrees somewhat below √ n, finding a 3-coloring is NP-hard. To- gether these results (and other results that we have) help clarify which aspects of randomness in the planted coloring model are the key to successful 3-coloring algorithms.
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