学童严肃游戏设计与开发的统一过程

Younès Alaoui, Amine Belahbib, Lotfi El Achaak, M. Bouhorma
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引用次数: 1

摘要

严肃游戏开始在教育中扮演重要角色[8]。发达经济体开始将严肃游戏用于各种目标,我们发现其中包括劳动力再培训,以自助模式提供非工作时间培训,以吸引年轻一代的游戏补充教师工作,以及降低培训成本[6],[7]。在这些发达经济体中,学习通常以积极的方法为基础,严肃的游戏为学习过程带来了额外的训练活动[14][15]。在一些发展中国家,学习主要是基于记忆和背诵。在一些发展中国家,培训学童应用知识是教师面临的一项挑战。发展中国家可以利用严肃游戏作为一种催化剂,训练学童应用知识。为学生开发这种严肃游戏需要教师、游戏设计师和软件开发者之间的合作。在本文中,我们提出了设计和开发面向学童的严肃游戏的过程和方法。这个过程被称为设计软件的游戏和学习统一过程(GLUPS)。我们介绍了GLUPS的基础,列出了它的主要产物,并通过GLUPS设计一个训练应用欧几里得除法的严肃游戏来说明本文。
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Unified Process to Design and Develop Serious Games for Schoolchildren
Serious Games start playing an important role in education [8]. Developed economies start using serious games for a variety of objectives among whish we find retraining the workforce, offering off-hours training in self-service mode, supplementing teachers work with games appealing to young generations, and reducing training costs [6], [7]. Learning in these developed economies is based usually on active methods and serious games bring additional training activities to the learning process[14][15]. Learning in some developing countries is based on remembering and reciting mainly. Training schoolchildren on applying knowledge is a challenge for teachers in some developing countries. Developing countries can use serious games as a catalyst to train schoolchildren on applying knowledge. The development of such serious games for schoolchildren requires collaboration between pedagogues, game designers and software developers. In this paper, we present a process and a methodology to design and develop serious games for schoolchildren. This process is called Gaming and Learning Unified Process to engineer Software, or GLUPS. We present the foundations of GLUPS, list its main artifacts, and illustrate this paper with the application of GLUPS to design a serious game that train on applying the Euclidean Division.
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