Younès Alaoui, Amine Belahbib, Lotfi El Achaak, M. Bouhorma
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Unified Process to Design and Develop Serious Games for Schoolchildren
Serious Games start playing an important role in education [8]. Developed economies start using serious games for a variety of objectives among whish we find retraining the workforce, offering off-hours training in self-service mode, supplementing teachers work with games appealing to young generations, and reducing training costs [6], [7]. Learning in these developed economies is based usually on active methods and serious games bring additional training activities to the learning process[14][15]. Learning in some developing countries is based on remembering and reciting mainly. Training schoolchildren on applying knowledge is a challenge for teachers in some developing countries. Developing countries can use serious games as a catalyst to train schoolchildren on applying knowledge. The development of such serious games for schoolchildren requires collaboration between pedagogues, game designers and software developers. In this paper, we present a process and a methodology to design and develop serious games for schoolchildren. This process is called Gaming and Learning Unified Process to engineer Software, or GLUPS. We present the foundations of GLUPS, list its main artifacts, and illustrate this paper with the application of GLUPS to design a serious game that train on applying the Euclidean Division.