{"title":"游戏环境下小学生调试行为研究","authors":"Wei Yan, Maya Israel, Tongxi Liu","doi":"10.1145/3446871.3469792","DOIUrl":null,"url":null,"abstract":"This basic interpretive qualitative study investigated four students’ debugging behaviors in Zoombinis, a game-based computational thinking (CT) environment. Analysis involved deductive coding of students’ debugging behaviors using videos of students’ computer screens. The findings revealed a range of debugging behaviors and strategies. Findings also indicated that students could articulate an intermediate understanding of debugging as related to the debugging LT [7].","PeriodicalId":309835,"journal":{"name":"Proceedings of the 17th ACM Conference on International Computing Education Research","volume":"115 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-08-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Elementary Students’ Debugging Behaviors in a Game-based Environment\",\"authors\":\"Wei Yan, Maya Israel, Tongxi Liu\",\"doi\":\"10.1145/3446871.3469792\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This basic interpretive qualitative study investigated four students’ debugging behaviors in Zoombinis, a game-based computational thinking (CT) environment. Analysis involved deductive coding of students’ debugging behaviors using videos of students’ computer screens. The findings revealed a range of debugging behaviors and strategies. Findings also indicated that students could articulate an intermediate understanding of debugging as related to the debugging LT [7].\",\"PeriodicalId\":309835,\"journal\":{\"name\":\"Proceedings of the 17th ACM Conference on International Computing Education Research\",\"volume\":\"115 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-08-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 17th ACM Conference on International Computing Education Research\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3446871.3469792\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 17th ACM Conference on International Computing Education Research","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3446871.3469792","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Elementary Students’ Debugging Behaviors in a Game-based Environment
This basic interpretive qualitative study investigated four students’ debugging behaviors in Zoombinis, a game-based computational thinking (CT) environment. Analysis involved deductive coding of students’ debugging behaviors using videos of students’ computer screens. The findings revealed a range of debugging behaviors and strategies. Findings also indicated that students could articulate an intermediate understanding of debugging as related to the debugging LT [7].