{"title":"激发高中女生计算机天赋的轻量级游戏Jam模型","authors":"Sreedevi Gutta, Y. Ouyang, Moses K. Ochanji","doi":"10.1145/3610602.3610603","DOIUrl":null,"url":null,"abstract":"Game jams provide opportunities for newcomers to experience game development in a collaborative environment. However, many game jams are intensive and involve long hours, making it difficult for students to commit their time. This paper presents a lightweight virtual game jam model designed to encourage high school girls’ participation in computing. Participants, many with no prior programming experience, used Snap!, a block-based programming platform, to create games designed to address a specific challenge. Technical and professional skills demonstrated by students will be highlighted. We will also share the impact of the project activities on the participants' self-efficacy and identity.","PeriodicalId":265053,"journal":{"name":"Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events","volume":"73 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-08-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A Lightweight Game Jam Model to Evoke High School Girls' Talent in Computing\",\"authors\":\"Sreedevi Gutta, Y. Ouyang, Moses K. Ochanji\",\"doi\":\"10.1145/3610602.3610603\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Game jams provide opportunities for newcomers to experience game development in a collaborative environment. However, many game jams are intensive and involve long hours, making it difficult for students to commit their time. This paper presents a lightweight virtual game jam model designed to encourage high school girls’ participation in computing. Participants, many with no prior programming experience, used Snap!, a block-based programming platform, to create games designed to address a specific challenge. Technical and professional skills demonstrated by students will be highlighted. We will also share the impact of the project activities on the participants' self-efficacy and identity.\",\"PeriodicalId\":265053,\"journal\":{\"name\":\"Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events\",\"volume\":\"73 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-08-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3610602.3610603\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3610602.3610603","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
Game jam为新手提供了在协作环境中体验游戏开发的机会。然而,许多游戏jam都是高强度的,需要花费很长时间,这使得学生很难投入时间。本文提出了一个旨在鼓励高中女生参与计算机的轻量级虚拟游戏jam模型。参与者,许多人之前没有编程经验,使用Snap!,这是一个基于块的编程平台,可以创建针对特定挑战的游戏。学生的技术和专业技能将得到突出展示。我们也会分享项目活动对参与者自我效能感和认同的影响。
A Lightweight Game Jam Model to Evoke High School Girls' Talent in Computing
Game jams provide opportunities for newcomers to experience game development in a collaborative environment. However, many game jams are intensive and involve long hours, making it difficult for students to commit their time. This paper presents a lightweight virtual game jam model designed to encourage high school girls’ participation in computing. Participants, many with no prior programming experience, used Snap!, a block-based programming platform, to create games designed to address a specific challenge. Technical and professional skills demonstrated by students will be highlighted. We will also share the impact of the project activities on the participants' self-efficacy and identity.