基于分布式智能摄像头网络的分布式体景几何重建

Shubao Liu, Kongbin Kang, Jean-Philippe Tarel, D. Cooper
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引用次数: 8

摘要

基于使用数十、数百甚至数千个随机分布的相机组成的网络,具有机载处理和无线通信能力,在场景理解中,许多问题的核心是“有效”重建场景中的3D几何结构。什么是“高效”重建?本文在视觉传感器网络的背景下,从不同的角度进行了研究,并提出了一种大致满足以下目标的分布式重建算法:接近可实现的三维重建精度和鲁棒性;2. 通过网络中所有摄像机的自适应计算任务分配和异步并行处理来最小化处理时间;3.通过减少和定位相机之间的通信,优化和最小化(电池存储的)能量。用视轮廓算法重建场景的体积表示,该算法适用于分布式处理,因为它本质上是涉及相机的局部操作,并且视轮廓对室外照明条件具有鲁棒性。每个相机处理自己的图像并执行一小部分体素的计算,并通过与相邻相机协作更新体素。通过对重构算法结构的探索,设计了最小生成树(MST)消息传递协议,使通信最小化。有趣的是,最终的系统是“群体行为”的一个例子。三维重建是用两个真实的图像集,在一台计算机上运行说明。单处理器实验中使用的迭代计算与网络计算中使用的迭代计算完全相同。网络控制和通信性能的分布式概念和算法是理论设计和估计。
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Distributed volumetric scene geometry reconstruction with a network of distributed smart cameras
Central to many problems in scene understanding based on using a network of tens, hundreds or even thousands of randomly distributed cameras with on-board processing and wireless communication capability is the “efficient” reconstruction of the 3D geometry structure in the scene. What is meant by “efficient” reconstruction? In this paper we investigate this from different aspects in the context of visual sensor networks and offer a distributed reconstruction algorithm roughly meeting the following goals: 1. Close to achievable 3D reconstruction accuracy and robustness; 2. Minimization of the processing time by adaptive computing-job distribution among all the cameras in the network and asynchronous parallel processing; 3. Communication Optimization and minimization of the (battery-stored) energy, by reducing and localizing the communications between cameras. A volumetric representation of the scene is reconstructed with a shape from apparent contour algorithm, which is suitable for distributed processing because it is essentially a local operation in terms of the involved cameras, and apparent contours are robust to ourdoor illumination conditions. Each camera processes its own image and performs the computation for a small subset of voxels, and updates the voxels through collaborating with its neighbor cameras. By exploring the structure of the reconstruction algorithm, we design the minimum-spanning-tree (MST) message passing protocol in order to minimize the communication. Of interest is that the resulting system is an example of “swarm behavior”. 3D reconstruction is illustrated using two real image sets, running on a single computer. The iterative computations used in the single processor experiment are exactly the same as are those used in the network computations. Distributed concepts and algorithms for network control and communication performance are theoretical designs and estimates.
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