粒子随机性建模:伪随机数生成器

Chloe Dunmire, Amber Wagner
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引用次数: 0

摘要

讨论了一种基于混沌台球和粒子随机性的伪随机数发生器(PRNG)。在这个新系统中,两个无质量粒子在经典的西奈台球中弹跳、传送并相互碰撞。随机序列是基于两个粒子的碰撞坐标生成的,因为它们从圆形台球的中心墙上反弹。对所生成序列进行的三次统计测试表明,所生成的序列可与真正的随机序列相媲美。除了讨论三种统计分析的结果外,本文还详细介绍了如何建立模型以及如何产生伪随机序列。
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Modeling Particle Randomness: A Pseudorandom Number Generator
This paper discusses the development of a new pseudorandom number generator (PRNG) based on chaotic billiards and particle randomness. In this new system, two massless particles bounce, teleport, and collide with each other inside of the classic Sinai Billiard. Random sequences are generated based on the collision coordinates of two particles as they bounce off of the circular center billiard wall. Three statistical tests conducted on the generated sequences indicate the generator produces sequences comparable to truly random sequences. In addition to discussing the results of the three statistical analysis, this paper details how the model is set up and how the pseudorandom sequence is produced.
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