{"title":"应用游戏化技术开发数字化教育内容的过程——以信息化内容开发的教育过程为中心","authors":"Han, Ji-Ae","doi":"10.17548/KSAF.2019.01.30.343","DOIUrl":null,"url":null,"abstract":"","PeriodicalId":189043,"journal":{"name":"KOREA SCIENCE & ART FORUM","volume":"76 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-01-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"A Process applied Gamification for Development of Digital Educational Contents - Focused on Educational Process for Development of Information Oriented Contents\",\"authors\":\"Han, Ji-Ae\",\"doi\":\"10.17548/KSAF.2019.01.30.343\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"\",\"PeriodicalId\":189043,\"journal\":{\"name\":\"KOREA SCIENCE & ART FORUM\",\"volume\":\"76 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-01-31\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"KOREA SCIENCE & ART FORUM\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.17548/KSAF.2019.01.30.343\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"KOREA SCIENCE & ART FORUM","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.17548/KSAF.2019.01.30.343","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A Process applied Gamification for Development of Digital Educational Contents - Focused on Educational Process for Development of Information Oriented Contents