{"title":"IMEM:用于凹凸映射和反射映射的智能存储器","authors":"A. Kugler","doi":"10.1145/285305.285319","DOIUrl":null,"url":null,"abstract":"Data path simplification in the context of reflectionand bumpmapping hardware opens new solutions in the design of rendering and shading circuits. We are proposing a novel approach to rendering bumpand reflection-mapped surfaces, where the local geometry defining bump-maps is transformed on-the-fly prior to surface shading. Applying angular encoding to normal vectors results in narrower data paths and permits hardware integration of look-up tables of acceptable size. A special-purpose logic-embedded memory architecture is presented, where bumpand reflection-mapping of textured surfaces are executed by an intelligent memory device. High-performance surface shading is achieved by making use of precomputed shadingand reflection-map coordinate generation tables, and considering cache coherence of pixel-to-pixel normal vectors. Such a dedicated memory chip can easily be interfaced to a standard rasterizer, in place of texture memory to offer bump-, textureand reflection-mapping hardware support. CR","PeriodicalId":298241,"journal":{"name":"Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware","volume":"77 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1998-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"12","resultStr":"{\"title\":\"IMEM: an intelligent memory for bump- and reflection-mapping\",\"authors\":\"A. Kugler\",\"doi\":\"10.1145/285305.285319\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Data path simplification in the context of reflectionand bumpmapping hardware opens new solutions in the design of rendering and shading circuits. We are proposing a novel approach to rendering bumpand reflection-mapped surfaces, where the local geometry defining bump-maps is transformed on-the-fly prior to surface shading. Applying angular encoding to normal vectors results in narrower data paths and permits hardware integration of look-up tables of acceptable size. A special-purpose logic-embedded memory architecture is presented, where bumpand reflection-mapping of textured surfaces are executed by an intelligent memory device. High-performance surface shading is achieved by making use of precomputed shadingand reflection-map coordinate generation tables, and considering cache coherence of pixel-to-pixel normal vectors. Such a dedicated memory chip can easily be interfaced to a standard rasterizer, in place of texture memory to offer bump-, textureand reflection-mapping hardware support. CR\",\"PeriodicalId\":298241,\"journal\":{\"name\":\"Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware\",\"volume\":\"77 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1998-08-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"12\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/285305.285319\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/285305.285319","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
IMEM: an intelligent memory for bump- and reflection-mapping
Data path simplification in the context of reflectionand bumpmapping hardware opens new solutions in the design of rendering and shading circuits. We are proposing a novel approach to rendering bumpand reflection-mapped surfaces, where the local geometry defining bump-maps is transformed on-the-fly prior to surface shading. Applying angular encoding to normal vectors results in narrower data paths and permits hardware integration of look-up tables of acceptable size. A special-purpose logic-embedded memory architecture is presented, where bumpand reflection-mapping of textured surfaces are executed by an intelligent memory device. High-performance surface shading is achieved by making use of precomputed shadingand reflection-map coordinate generation tables, and considering cache coherence of pixel-to-pixel normal vectors. Such a dedicated memory chip can easily be interfaced to a standard rasterizer, in place of texture memory to offer bump-, textureand reflection-mapping hardware support. CR