基于无线网络的基于MPEG-DASH srd的360°视频VR流媒体系统

Seunggyu Ji, Seunghwan Lee, Gi Seok Park, Hwangjun Song
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引用次数: 1

摘要

基于MPEG-DASH的空间表示描述(SRD)特性,提出了一种有效的自适应360°视频VR流媒体系统。该系统的目标是在时变无线网络上提供具有高空间质量的无缝360°视频VR流媒体服务。为了实现这一目标,所提出的系统采用基于tile的视口自适应流,这是一种有效传输360°视频的有前途的方法。根据SRD信息和用户头部运动,提出的系统旨在通过集中分配有限的比特预算到特定的感兴趣的部分来提高用户体验的质量,而不会出现明显的空白。此外,我们提出了一种快速恢复算法,以尽量减少不可预测的头部运动造成的空白的影响。此外,该系统考虑了人眼的双眼视差,提高了立体视频的主观质量。该系统采用知名的开源软件(如OpenHMD、Kvazaar和GPAC)、C/ c++、Python和头戴式显示器(HMD)设备全面实现。最后给出了实验结果,验证了该系统在实际无线网络环境中的性能。
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Head Movement-aware MPEG-DASH SRD-based 360° Video VR Streaming System over Wireless Network
This paper presents an effective adaptive 360° video VR streaming system based on the Spatial Representation Description (SRD) feature of MPEG-DASH. The goal of the proposed system is to provide a seamless 360° video VR streaming service with high spatial quality over the time-varying wireless network. To achieve this goal, the proposed system adopts tile-based viewport-adaptive streaming that is a promising way to efficiently deliver 360° video. In accordance with the SRD information and user’s head movement, the proposed system is designed to enhance the quality of the user experience by intensively allocating a limited bit budget to specific segments of interest without noticeable blanks. Additionally, we propose a fast recovery algorithm to minimize the effect of blanks caused by unpredictable head movement. Moreover, the proposed system considers the binocular disparity of the human eye to improve the subjective quality of stereo video. The proposed system is fully implemented by using well-known open sources (e.g., OpenHMD, Kvazaar and GPAC), C/C++, Python and head-mounted display (HMD) equipment. Finally, the experimental results are provided to verify the performance of the proposed system in real wireless network environments.
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